PokemonTower2Object: db $1 ; border block db $2 ; warps warp $3, $9, $0, POKEMONTOWER_3 warp $12, $9, $2, POKEMONTOWER_1 db $0 ; signs db $2 ; objects object SPRITE_BLUE, $e, $5, STAY, NONE, $1 ; person object SPRITE_MEDIUM, $3, $7, STAY, RIGHT, $2 ; person ; warp-to warp_to $3, $9, POKEMONTOWER_2_WIDTH ; POKEMONTOWER_3 warp_to $12, $9, POKEMONTOWER_2_WIDTH ; POKEMONTOWER_1