PewterHouse2Object: db $a ; border block db $2 ; warps warp $2, $7, $5, $ff warp $3, $7, $5, $ff db $0 ; signs db $2 ; objects object SPRITE_GAMBLER, $2, $3, STAY, RIGHT, $1 ; person object SPRITE_BUG_CATCHER, $4, $5, STAY, NONE, $2 ; person ; warp-to warp_to $2, $7, PEWTER_HOUSE_2_WIDTH warp_to $3, $7, PEWTER_HOUSE_2_WIDTH