Mansion2Object: db $1 ; border block db $4 ; warps warp $5, $a, $4, MANSION_1 warp $7, $a, $0, MANSION_3 warp $19, $e, $2, MANSION_3 warp $6, $1, $1, MANSION_3 db $0 ; signs db $4 ; objects object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, OPP_BURGLAR, $7 object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person ; warp-to warp_to $5, $a, MANSION_2_WIDTH ; MANSION_1 warp_to $7, $a, MANSION_2_WIDTH ; MANSION_3 warp_to $19, $e, MANSION_2_WIDTH ; MANSION_3 warp_to $6, $1, MANSION_2_WIDTH ; MANSION_3