LoreleiObject: db $3 ; border block db $4 ; warps warp $4, $b, $2, INDIGO_PLATEAU_LOBBY warp $5, $b, $2, INDIGO_PLATEAU_LOBBY warp $4, $0, $0, BRUNOS_ROOM warp $5, $0, $1, BRUNOS_ROOM db $0 ; signs db $1 ; objects object SPRITE_LORELEI, $5, $2, STAY, DOWN, $1, OPP_LORELEI, $1 ; warp-to warp_to $4, $b, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY warp_to $5, $b, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY warp_to $4, $0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM warp_to $5, $0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM