LanceObject: db $3 ; border block db $3 ; warps warp $18, $10, $2, AGATHAS_ROOM warp $5, $0, $0, CHAMPIONS_ROOM warp $6, $0, $0, CHAMPIONS_ROOM db $0 ; signs db $1 ; objects object SPRITE_LANCE, $6, $1, STAY, DOWN, $1, OPP_LANCE, $1 ; warp-to warp_to $18, $10, LANCES_ROOM_WIDTH ; AGATHAS_ROOM warp_to $5, $0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM warp_to $6, $0, LANCES_ROOM_WIDTH ; CHAMPIONS_ROOM