CeladonMansion5Object: db $a ; border block db $2 ; warps warp $2, $7, $2, CELADON_MANSION_4 warp $3, $7, $2, CELADON_MANSION_4 db $0 ; signs db $2 ; objects object SPRITE_HIKER, $2, $2, STAY, DOWN, $1 ; person object SPRITE_BALL, $4, $3, STAY, NONE, $2 ; person ; warp-to warp_to $2, $7, CELADON_MANSION_5_WIDTH ; CELADON_MANSION_4 warp_to $3, $7, CELADON_MANSION_5_WIDTH ; CELADON_MANSION_4