BrunoObject: db $3 ; border block db $4 ; warps warp $4, $b, $2, LORELEIS_ROOM warp $5, $b, $3, LORELEIS_ROOM warp $4, $0, $0, AGATHAS_ROOM warp $5, $0, $1, AGATHAS_ROOM db $0 ; signs db $1 ; objects object SPRITE_BRUNO, $5, $2, STAY, DOWN, $1, OPP_BRUNO, $1 ; warp-to warp_to $4, $b, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM warp_to $5, $b, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM warp_to $4, $0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM warp_to $5, $0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM