_Joypad:: ld a, [hJoyInput] cp A_BUTTON + B_BUTTON + SELECT + START ; soft reset jp z, TrySoftReset ld b, a ld a, [hJoyHeldLast] ld e, a xor b ld d, a and e ld [hJoyReleased], a ld a, d and b ld [hJoyPressed], a ld a, b ld [hJoyHeldLast], a ld a, [wd730] bit 5, a jr nz, DiscardButtonPresses ld a, [hJoyHeldLast] ld [hJoyHeld], a ld a, [wJoyIgnore] and a ret z cpl ld b, a ld a, [hJoyHeld] and b ld [hJoyHeld], a ld a, [hJoyPressed] and b ld [hJoyPressed], a ret DiscardButtonPresses: xor a ld [hJoyHeld], a ld [hJoyPressed], a ld [hJoyReleased], a ret TrySoftReset: call DelayFrame ; reset joypad (to make sure the ; player is really trying to reset) ld a, $30 ld [rJOYP], a ld hl, hSoftReset dec [hl] jp z, SoftReset jp Joypad