FarCopyData2:: ; Identical to FarCopyData, but uses $ff8b ; as temp space instead of wBuffer. ld [$ff8b],a ld a,[H_LOADEDROMBANK] push af ld a,[$ff8b] ld [H_LOADEDROMBANK],a ld [MBC3RomBank],a call CopyData pop af ld [H_LOADEDROMBANK],a ld [MBC3RomBank],a ret FarCopyData3:: ; Copy bc bytes from a:de to hl. ld [$ff8b],a ld a,[H_LOADEDROMBANK] push af ld a,[$ff8b] ld [H_LOADEDROMBANK],a ld [MBC3RomBank],a push hl push de push de ld d,h ld e,l pop hl call CopyData pop de pop hl pop af ld [H_LOADEDROMBANK],a ld [MBC3RomBank],a ret FarCopyDataDouble:: ; Expand bc bytes of 1bpp image data ; from a:hl to 2bpp data at de. ld [$ff8b],a ld a,[H_LOADEDROMBANK] push af ld a,[$ff8b] ld [H_LOADEDROMBANK],a ld [MBC3RomBank],a .loop ld a,[hli] ld [de],a inc de ld [de],a inc de dec bc ld a,c or b jr nz,.loop pop af ld [H_LOADEDROMBANK],a ld [MBC3RomBank],a ret CopyVideoData:: ; Wait for the next VBlank, then copy c 2bpp ; tiles from b:de to hl, 8 tiles at a time. ; This takes c/8 frames. ld a, [H_AUTOBGTRANSFERENABLED] push af xor a ; disable auto-transfer while copying ld [H_AUTOBGTRANSFERENABLED], a ld a, [H_LOADEDROMBANK] ld [$ff8b], a ld a, b ld [H_LOADEDROMBANK], a ld [MBC3RomBank], a ld a, e ld [H_VBCOPYSRC], a ld a, d ld [H_VBCOPYSRC + 1], a ld a, l ld [H_VBCOPYDEST], a ld a, h ld [H_VBCOPYDEST + 1], a .loop ld a, c cp 8 jr nc, .keepgoing .done ld [H_VBCOPYSIZE], a call DelayFrame ld a, [$ff8b] ld [H_LOADEDROMBANK], a ld [MBC3RomBank], a pop af ld [H_AUTOBGTRANSFERENABLED], a ret .keepgoing ld a, 8 ld [H_VBCOPYSIZE], a call DelayFrame ld a, c sub 8 ld c, a jr .loop CopyVideoDataDouble:: ; Wait for the next VBlank, then copy c 1bpp ; tiles from b:de to hl, 8 tiles at a time. ; This takes c/8 frames. ld a, [H_AUTOBGTRANSFERENABLED] push af xor a ; disable auto-transfer while copying ld [H_AUTOBGTRANSFERENABLED], a ld a, [H_LOADEDROMBANK] ld [$ff8b], a ld a, b ld [H_LOADEDROMBANK], a ld [MBC3RomBank], a ld a, e ld [H_VBCOPYDOUBLESRC], a ld a, d ld [H_VBCOPYDOUBLESRC + 1], a ld a, l ld [H_VBCOPYDOUBLEDEST], a ld a, h ld [H_VBCOPYDOUBLEDEST + 1], a .loop ld a, c cp 8 jr nc, .keepgoing .done ld [H_VBCOPYDOUBLESIZE], a call DelayFrame ld a, [$ff8b] ld [H_LOADEDROMBANK], a ld [MBC3RomBank], a pop af ld [H_AUTOBGTRANSFERENABLED], a ret .keepgoing ld a, 8 ld [H_VBCOPYDOUBLESIZE], a call DelayFrame ld a, c sub 8 ld c, a jr .loop ClearScreenArea:: ; Clear tilemap area cxb at hl. ld a, $7f ; blank tile ld de, 20 ; screen width .y push hl push bc .x ld [hli], a dec c jr nz, .x pop bc pop hl add hl, de dec b jr nz, .y ret CopyScreenTileBufferToVRAM:: ; Copy wTileMap to the BG Map starting at b * $100. ; This is done in thirds of 6 rows, so it takes 3 frames. ld c, 6 ld hl, $600 * 0 ld de, wTileMap + 20 * 6 * 0 call .setup call DelayFrame ld hl, $600 * 1 ld de, wTileMap + 20 * 6 * 1 call .setup call DelayFrame ld hl, $600 * 2 ld de, wTileMap + 20 * 6 * 2 call .setup jp DelayFrame .setup ld a, d ld [H_VBCOPYBGSRC+1], a call GetRowColAddressBgMap ld a, l ld [H_VBCOPYBGDEST], a ld a, h ld [H_VBCOPYBGDEST+1], a ld a, c ld [H_VBCOPYBGNUMROWS], a ld a, e ld [H_VBCOPYBGSRC], a ret ClearScreen:: ; Clear wTileMap, then wait ; for the bg map to update. ld bc, 20 * 18 inc b ld hl, wTileMap ld a, $7f .loop ld [hli], a dec c jr nz, .loop dec b jr nz, .loop jp Delay3