RedsHouse2F_Script: call EnableAutoTextBoxDrawing ld hl, RedsHouse2F_ScriptPointers ld a, [wRedsHouse2FCurScript] jp CallFunctionInTable RedsHouse2F_ScriptPointers: dw RedsHouse2FScript0 dw RedsHouse2FScript1 RedsHouse2FScript0: xor a ldh [hJoyHeld], a ld a, PLAYER_DIR_UP ld [wPlayerMovingDirection], a ld a, 1 ld [wRedsHouse2FCurScript], a ret RedsHouse2FScript1: ret RedsHouse2F_TextPointers: text_end ; unused