AttackAnimationPointers: dw PoundAnim dw KarateChopAnim dw DoubleSlapAnim dw CometPunchAnim dw MegaPunchAnim dw PayDayAnim dw FirePunchAnim dw IcePunchAnim dw ThunderPunchAnim dw ScratchAnim dw VicegripAnim dw GuillotineAnim dw RazorWindAnim dw SwordsDanceAnim dw CutAnim dw GustAnim dw WingAttackAnim dw WhirlwindAnim dw FlyAnim dw BindAnim dw SlamAnim dw VineWhipAnim dw StompAnim dw DoubleKickAnim dw MegaKickAnim dw JumpKickAnim dw RollingKickAnim dw SandAttackAnim dw HeatButtAnim dw HornAttackAnim dw FuryAttackAnim dw HornDrillAnim dw TackleAnim dw BodySlamAnim dw WrapAnim dw TakeDownAnim dw ThrashAnim dw DoubleEdgeAnim dw TailWhipAnim dw PoisonStingAnim dw TwineedleAnim dw PinMissileAnim dw LeerAnim dw BiteAnim dw GrowlAnim dw RoarAnim dw SingAnim dw SupersonicAnim dw SonicBoomAnim dw DisableAnim dw AcidAnim dw EmberAnim dw FlamethrowerAnim dw MistAnim dw WaterGunAnim dw HydroPumpAnim dw SurfAnim dw IceBeamAnim dw BlizzardAnim dw PsyBeamAnim dw BubbleBeamAnim dw AuroraBeamAnim dw HyperBeamAnim dw PeckAnim dw DrillPeckAnim dw SubmissionAnim dw LowKickAnim dw CounterAnim dw SeismicTossAnim dw StrengthAnim dw AbsorbAnim dw MegaDrainAnim dw LeechSeedAnim dw GrowthAnim dw RazorLeafAnim dw SolarBeamAnim dw PoisonPowderAnim dw StunSporeAnim dw SleepPowderAnim dw PedalDanceAnim dw StringShotAnim dw DragonRageAnim dw FireSpinAnim dw ThunderShockAnim dw ThunderBoltAnim dw ThunderWaveAnim dw ThunderAnim dw RockThrowAnim dw EarthquakeAnim dw FissureAnim dw DigAnim dw ToxicAnim dw ConfusionAnim dw PsychicAnim dw HypnosisAnim dw MeditateAnim dw AgilityAnim dw QuickAttackAnim dw RageAnim dw TeleportAnim dw NightShadeAnim dw MimicAnim dw ScreechAnim dw DoubleTeamAnim dw RecoverAnim dw HardenAnim dw MinimizeAnim dw SmokeScreenAnim dw ConfuseRayAnim dw WithdrawAnim dw DefenseCurlAnim dw BarrierAnim dw LightScreenAnim dw HazeAnim dw ReflectAnim dw FocusEnergyAnim dw BideAnim dw MetronomeAnim dw MirrorMoveAnim dw SelfdestructAnim dw EggBombAnim dw LickAnim dw SmogAnim dw SludgeAnim dw BoneClubAnim dw FireBlastAnim dw WaterfallAnim dw ClampAnim dw SwiftAnim dw SkullBashAnim dw SpikeCannonAnim dw ConstrictAnim dw AmnesiaAnim dw KinesisAnim dw SoftboiledAnim dw HiJumpKickAnim dw GlareAnim dw DreamEaterAnim dw PoisonGasAnim dw BarrageAnim dw LeechLifeAnim dw LovelyKissAnim dw SkyAttackAnim dw TransformAnim dw BubbleAnim dw DizzyPunchAnim dw SporeAnim dw FlashAnim dw PsywaveAnim dw SplashAnim dw AcidArmorAnim dw CrabHammerAnim dw ExplosionAnim dw FurySwipesAnim dw BonemerangAnim dw RestAnim dw RockSlideAnim dw HyperFangAnim dw SharpenAnim dw ConversionAnim dw TriAttackAnim dw SuperFangAnim dw SlashAnim dw SubstituteAnim dw StruggleAnim dw ShowPicAnim dw EnemyFlashAnim dw PlayerFlashAnim dw EnemyHUDShakeAnim dw TradeBallDropAnim dw TradeBallAppear1Anim dw TradeBallAppear2Anim dw TradeBallPoofAnim dw XStatItemAnim dw XStatItemAnim dw ShrinkingSquareAnim dw ShrinkingSquareAnim dw XStatItemBlackAnim dw XStatItemBlackAnim dw ShrinkingSquareBlackAnim dw ShrinkingSquareBlackAnim dw UnusedAnim dw UnusedAnim dw ParalyzeAnim dw ParalyzeAnim dw PoisonAnim dw PoisonAnim dw SleepPlayerAnim dw SleepEnemyAnim dw ConfusedPlayerAnim dw ConfusedEnemyAnim dw FaintAnim dw BallTossAnim dw BallShakeAnim dw BallPoofAnim dw BallBlockAnim dw GreatTossAnim dw UltraTossAnim dw ShakeScreenAnim dw HidePicAnim dw ThrowRockAnim dw ThrowBaitAnim dw ZigZagScreenAnim ; each animation is a list of subanimations and special effects ; if first byte < $56 ; db tileset_and_delay, sound_id, subanimation_id ; if first byte >= $D8 ; db special_effect_id, sound_id ; $FF terminated ZigZagScreenAnim: db SE_WAVY_SCREEN, $FF db $FF PoundAnim: StruggleAnim: db $08, $00, $01 db $FF KarateChopAnim: db $08, $01, $03 db $FF DoubleSlapAnim: db $05, $02, $01 db $05, $02, $01 db $FF CometPunchAnim: db $04, $03, $02 db $04, $03, $02 db $FF MegaPunchAnim: db $46, $04, $04 db $FF PayDayAnim: db $08, $00, $01 db $04, $05, $52 db $FF FirePunchAnim: db $06, $06, $02 db $46, $FF, $11 db $FF IcePunchAnim: db $06, $07, $02 db $10, $FF, $2F db $FF ThunderPunchAnim: db $06, $08, $02 db SE_DARK_SCREEN_PALETTE, $FF db $46, $FF, $2B db SE_RESET_SCREEN_PALETTE, $FF db $FF ScratchAnim: db $06, $09, $0F db $FF VicegripAnim: db $08, $0A, $2A db $FF GuillotineAnim: db $06, $0B, $2A db $FF RazorWindAnim: db $04, $0C, $16 db $FF SwordsDanceAnim: db $46, $0D, $18 db $46, $0D, $18 db $46, $0D, $18 db $FF CutAnim: db SE_DARK_SCREEN_FLASH, $0E db $04, $FF, $16 db $FF GustAnim: db $46, $0F, $10 db $06, $FF, $02 db $FF WingAttackAnim: db $46, $10, $04 db $FF WhirlwindAnim: db $46, $11, $10 db SE_SLIDE_ENEMY_MON_OFF, $FF db $FF FlyAnim: db $46, $12, $04 db SE_SHOW_MON_PIC, $FF db $FF BindAnim: db $04, $13, $23 db $04, $13, $23 db $FF SlamAnim: db $06, $14, $02 db $FF VineWhipAnim: db $01, $15, $16 db $08, $FF, $01 db $FF StompAnim: db $48, $16, $05 db $FF DoubleKickAnim: db $08, $17, $01 db $08, $17, $01 db $FF MegaKickAnim: db $46, $18, $04 db $FF JumpKickAnim: db $46, $19, $04 db $FF RollingKickAnim: db SE_DARK_SCREEN_FLASH, $1A db $46, $FF, $04 db $FF SandAttackAnim: db $46, $1B, $28 db $FF HeatButtAnim: db $46, $1C, $05 db $FF HornAttackAnim: db $06, $1D, $45 db $46, $FF, $05 db $FF FuryAttackAnim: db $02, $1E, $46 db $02, $FF, $46 db $FF HornDrillAnim: db $42, $1F, $05 db $42, $FF, $05 db $42, $FF, $05 db $42, $FF, $05 db $42, $FF, $05 db $FF TackleAnim: db SE_MOVE_MON_HORIZONTALLY, $48 db SE_RESET_MON_POSITION, $FF db $FF BodySlamAnim: db SE_MOVE_MON_HORIZONTALLY, $48 db SE_DARK_SCREEN_FLASH, $FF db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_MON_POSITION, $FF db $FF WrapAnim: db $04, $22, $23 db $04, $22, $23 db $04, $22, $23 db $FF TakeDownAnim: db SE_MOVE_MON_HORIZONTALLY, $48 db SE_DARK_SCREEN_FLASH, $23 db SE_RESET_MON_POSITION, $FF db $FF ThrashAnim: db $46, $24, $04 db $FF DoubleEdgeAnim: db SE_LIGHT_SCREEN_PALETTE, $48 db $06, $FF, $2D db SE_RESET_SCREEN_PALETTE, $FF db SE_MOVE_MON_HORIZONTALLY, $FF db SE_DARK_SCREEN_FLASH, $25 db SE_RESET_MON_POSITION, $FF db $FF TailWhipAnim: db SE_MOVE_MON_HORIZONTALLY, $84 db SE_DELAY_ANIMATION_10, $FF db SE_RESET_MON_POSITION, $84 db SE_DELAY_ANIMATION_10, $FF db SE_MOVE_MON_HORIZONTALLY, $84 db SE_DELAY_ANIMATION_10, $FF db SE_RESET_MON_POSITION, $84 db $FF PoisonStingAnim: db $06, $27, $00 db $FF TwineedleAnim: db $05, $28, $01 db $05, $28, $01 db $FF PinMissileAnim: db $03, $29, $01 db $FF LeerAnim: db SE_DARK_SCREEN_PALETTE, $48 db SE_DARK_SCREEN_FLASH, $2A db SE_DARK_SCREEN_FLASH, $2A db SE_RESET_SCREEN_PALETTE, $FF db $FF BiteAnim: db $08, $2B, $02 db $FF GrowlAnim: db $46, $2C, $12 db $FF RoarAnim: db $46, $2D, $15 db $46, $2D, $15 db $46, $2D, $15 db $FF SingAnim: db $46, $2E, $12 db $50, $FF, $40 db $50, $FF, $40 db $FF SupersonicAnim: db $06, $2F, $31 db $FF SonicBoomAnim: db $46, $2D, $15 db $46, $2D, $15 db $46, $0F, $10 db $46, $FF, $05 db $FF DisableAnim: db SE_DARK_SCREEN_PALETTE, $48 db SE_DARK_SCREEN_FLASH, $2A db SE_DARK_SCREEN_FLASH, $2A db SE_RESET_SCREEN_PALETTE, $FF db $FF AcidAnim: db $46, $32, $13 db $46, $32, $14 db $FF EmberAnim: db $46, $33, $11 db $FF FlamethrowerAnim: db $46, $34, $1F db $46, $34, $0C db $46, $34, $0D db $FF MistAnim: db SE_LIGHT_SCREEN_PALETTE, $FF db SE_WATER_DROPLETS_EVERYWHERE, $38 db SE_RESET_SCREEN_PALETTE, $FF db $FF WaterGunAnim: db $06, $36, $2C db $FF HydroPumpAnim: db $06, $37, $1A db $06, $37, $1A db $FF SurfAnim: db SE_WATER_DROPLETS_EVERYWHERE, $38 db $06, $37, $1A db $FF IceBeamAnim: db $03, $39, $2E db $10, $FF, $2F db $FF BlizzardAnim: db $04, $3A, $38 db $04, $37, $38 db $FF PsyBeamAnim: db $03, $3B, $2E db SE_FLASH_SCREEN_LONG, $FF db $FF BubbleBeamAnim: db $12, $3C, $35 db $FF AuroraBeamAnim: db $03, $3D, $2E db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db $FF HyperBeamAnim: db SE_DARK_SCREEN_PALETTE, $48 db SE_SPIRAL_BALLS_INWARD, $FF db $02, $3E, $2E db SE_DARK_SCREEN_FLASH, $FF db SE_DARK_SCREEN_FLASH, $FF db $46, $04, $04 db SE_RESET_SCREEN_PALETTE, $FF db $FF PeckAnim: db $08, $3F, $01 db $FF DrillPeckAnim: db $46, $40, $04 db $FF SubmissionAnim: db SE_SLIDE_MON_OFF, $41 db $06, $FF, $01 db SE_SHOW_MON_PIC, $FF db $FF LowKickAnim: db SE_SLIDE_MON_OFF, $42 db $46, $FF, $04 db SE_SHOW_MON_PIC, $FF db $FF CounterAnim: db SE_SLIDE_MON_OFF, $43 db $46, $FF, $04 db SE_SHOW_MON_PIC, $FF db $FF SeismicTossAnim: db SE_BLINK_ENEMY_MON, $FF db $41, $8B, $4E db SE_HIDE_ENEMY_MON_PIC, $FF db SE_SLIDE_MON_OFF, $FF db $42, $44, $4F db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_SHOW_MON_PIC, $FF db $41, $44, $50 db SE_SHOW_ENEMY_MON_PIC, $FF db SE_SHAKE_SCREEN, $FF db $FF StrengthAnim: db SE_MOVE_MON_HORIZONTALLY, $48 db SE_RESET_MON_POSITION, $FF db $46, $06, $04 db $FF AbsorbAnim: db SE_LIGHT_SCREEN_PALETTE, $46 db $06, $FF, $21 db $06, $FF, $22 db SE_RESET_SCREEN_PALETTE, $FF db $FF MegaDrainAnim: db SE_LIGHT_SCREEN_PALETTE, $47 db SE_DARK_SCREEN_FLASH, $FF db $06, $FF, $21 db $06, $FF, $22 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF LeechSeedAnim: db $46, $48, $1B db $55, $4D, $1C db $FF GrowthAnim: db SE_LIGHT_SCREEN_PALETTE, $49 db SE_SPIRAL_BALLS_INWARD, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF RazorLeafAnim: db SE_LEAVES_FALLING, $4A db $41, $80, $44 db $01, $0C, $16 db $FF SolarBeamAnim: db $06, $4B, $2E db $06, $FF, $01 db $FF PoisonPowderAnim: db $06, $4C, $36 db $FF StunSporeAnim: db $06, $4D, $36 db $FF SleepPowderAnim: db $06, $4E, $36 db $FF PedalDanceAnim: db SE_LIGHT_SCREEN_PALETTE, $4F db SE_PETALS_FALLING, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF StringShotAnim: db $08, $50, $37 db $FF DragonRageAnim: db $46, $51, $1F db $46, $FF, $0C db $46, $FF, $0D db $46, $FF, $0E db $FF FireSpinAnim: db $46, $52, $0C db $46, $FF, $0D db $46, $FF, $0E db $FF ThunderShockAnim: db $42, $53, $29 db $FF ThunderBoltAnim: db $41, $54, $29 db $41, $54, $29 db $FF ThunderWaveAnim: db $42, $55, $29 db $02, $FF, $23 db $04, $FF, $23 db $FF ThunderAnim: db SE_DARK_SCREEN_PALETTE, $56 db SE_DARK_SCREEN_FLASH, $FF db $46, $FF, $2B db SE_DARK_SCREEN_FLASH, $FF db $42, $54, $29 db SE_RESET_SCREEN_PALETTE, $FF db $FF RockThrowAnim: db $04, $57, $30 db $FF EarthquakeAnim: db SE_SHAKE_SCREEN, $58 db SE_SHAKE_SCREEN, $58 db $FF FissureAnim: db SE_DARK_SCREEN_FLASH, $59 db SE_SHAKE_SCREEN, $FF db SE_DARK_SCREEN_FLASH, $59 db SE_SHAKE_SCREEN, $FF db $FF DigAnim: db $46, $5A, $04 db SE_SLIDE_MON_UP, $FF db $FF ToxicAnim: db SE_WATER_DROPLETS_EVERYWHERE, $38 db $46, $5B, $14 db $FF ConfusionAnim: db SE_FLASH_SCREEN_LONG, $5C db $FF PsychicAnim: db SE_FLASH_SCREEN_LONG, $5D db SE_WAVY_SCREEN, $FF db $FF HypnosisAnim: db SE_FLASH_SCREEN_LONG, $5E db $FF MeditateAnim: db SE_LIGHT_SCREEN_PALETTE, $5F db $46, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF AgilityAnim: db SE_LIGHT_SCREEN_PALETTE, $60 db SE_RESET_SCREEN_PALETTE, $FF db $FF QuickAttackAnim: db SE_SLIDE_MON_OFF, $61 db $46, $FF, $04 db SE_SHOW_MON_PIC, $FF db $FF RageAnim: db $06, $62, $01 db $FF TeleportAnim: db SE_SQUISH_MON_PIC, $63 db SE_SHOOT_BALLS_UPWARD, $FF db $FF NightShadeAnim: db SE_FLASH_SCREEN_LONG, $5C db SE_WAVY_SCREEN, $FF db $FF MimicAnim: db $46, $65, $21 db $46, $65, $22 db $FF ScreechAnim: db $46, $66, $12 db $FF DoubleTeamAnim: db SE_DARK_SCREEN_PALETTE, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DARK_SCREEN_FLASH, $FF db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db SE_SHAKE_BACK_AND_FORTH, $67 db SE_SHOW_MON_PIC, $FF db $46, $6F, $33 db $FF RecoverAnim: db SE_BLINK_MON, $68 db SE_LIGHT_SCREEN_PALETTE, $FF db SE_SPIRAL_BALLS_INWARD, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF HardenAnim: db SE_LIGHT_SCREEN_PALETTE, $69 db $46, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF MinimizeAnim: db SE_LIGHT_SCREEN_PALETTE, $6A db SE_SPIRAL_BALLS_INWARD, $FF db SE_MINIMIZE_MON, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF SmokeScreenAnim: db $46, $6B, $28 db $04, $FF, $0A db SE_DARKEN_MON_PALETTE, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DARK_SCREEN_PALETTE, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DELAY_ANIMATION_10, $FF db SE_DARKEN_MON_PALETTE, $FF db SE_DELAY_ANIMATION_10, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF ConfuseRayAnim: db SE_DARK_SCREEN_PALETTE, $6C db $46, $FF, $3E db SE_RESET_SCREEN_PALETTE, $FF db $FF WithdrawAnim: db SE_LIGHT_SCREEN_PALETTE, $6E db SE_SLIDE_MON_DOWN, $FF db $06, $FF, $51 db SE_RESET_SCREEN_PALETTE, $FF db SE_SHOW_MON_PIC, $FF db $FF DefenseCurlAnim: db SE_LIGHT_SCREEN_PALETTE, $6E db $06, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF BarrierAnim: db $46, $6F, $33 db $46, $6F, $33 db $FF LightScreenAnim: db SE_LIGHT_SCREEN_PALETTE, $FF db $46, $70, $33 db $46, $70, $33 db SE_RESET_SCREEN_PALETTE, $FF db $FF HazeAnim: db SE_DARKEN_MON_PALETTE, $FF db SE_WATER_DROPLETS_EVERYWHERE, $38 db SE_RESET_SCREEN_PALETTE, $FF db $FF ReflectAnim: db SE_DARK_SCREEN_PALETTE, $FF db $46, $72, $33 db $46, $72, $33 db SE_RESET_SCREEN_PALETTE, $FF db $FF FocusEnergyAnim: db SE_SPIRAL_BALLS_INWARD, $73 db $FF BideAnim: db $46, $74, $04 db $FF MetronomeAnim: db SE_MOVE_MON_HORIZONTALLY, $84 db SE_DELAY_ANIMATION_10, $FF db SE_RESET_MON_POSITION, $84 db SE_DELAY_ANIMATION_10, $FF db SE_MOVE_MON_HORIZONTALLY, $84 db SE_DELAY_ANIMATION_10, $FF db SE_RESET_MON_POSITION, $84 db $FF MirrorMoveAnim: db $08, $76, $01 db $FF SelfdestructAnim: db $43, $77, $34 db $FF EggBombAnim: db $44, $78, $41 db $44, $78, $42 db $FF LickAnim: db $46, $7B, $14 db $FF SmogAnim: db SE_DARKEN_MON_PALETTE, $48 db $46, $7A, $19 db SE_RESET_SCREEN_PALETTE, $FF db $FF SludgeAnim: db $46, $7B, $13 db $46, $7B, $14 db $FF BoneClubAnim: db $08, $7C, $02 db $FF FireBlastAnim: db $46, $7D, $1F db $46, $FF, $20 db $46, $FF, $20 db $46, $FF, $0C db $46, $FF, $0D db $FF WaterfallAnim: db SE_SLIDE_MON_DOWN, $48 db $06, $37, $1A db $08, $FF, $02 db SE_SLIDE_MON_UP, $FF db $FF ClampAnim: db $08, $7F, $2A db $06, $83, $23 db $06, $83, $23 db $FF SwiftAnim: db $43, $80, $3F db $FF SkullBashAnim: db $46, $81, $05 db $FF SpikeCannonAnim: db $44, $82, $04 db $FF ConstrictAnim: db $06, $83, $23 db $06, $83, $23 db $06, $83, $23 db $FF AmnesiaAnim: db $08, $84, $25 db $08, $84, $25 db $FF KinesisAnim: db $08, $85, $01 db $FF SoftboiledAnim: db SE_SLIDE_MON_HALF_OFF, $48 db $08, $86, $4C db SE_LIGHT_SCREEN_PALETTE, $FF db SE_SPIRAL_BALLS_INWARD, $FF db SE_RESET_SCREEN_PALETTE, $FF db SE_SHOW_MON_PIC, $FF db $FF HiJumpKickAnim: db $46, $87, $04 db $FF GlareAnim: db SE_DARK_SCREEN_PALETTE, $48 db SE_DARK_SCREEN_FLASH, $88 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF DreamEaterAnim: db SE_FLASH_SCREEN_LONG, $89 db SE_DARK_SCREEN_PALETTE, $89 db $08, $89, $02 db SE_RESET_SCREEN_PALETTE, $FF db $FF PoisonGasAnim: db $46, $8A, $19 db $FF BarrageAnim: db $43, $8B, $41 db $05, $FF, $55 db $FF LeechLifeAnim: db $08, $8C, $02 db SE_DARK_SCREEN_FLASH, $FF db $06, $FF, $21 db $06, $FF, $22 db SE_DARK_SCREEN_FLASH, $FF db $FF LovelyKissAnim: db $06, $8D, $12 db $FF SkyAttackAnim: db SE_SQUISH_MON_PIC, $8E db SE_SHOOT_BALLS_UPWARD, $FF db $46, $87, $04 db SE_SHOW_MON_PIC, $FF db $FF TransformAnim: db $46, $8F, $21 db $44, $8F, $22 db $08, $FF, $47 db SE_TRANSFORM_MON, $FF db $FF BubbleAnim: db $16, $90, $35 db $FF DizzyPunchAnim: db $06, $91, $17 db $06, $91, $17 db $06, $91, $17 db $06, $02, $02 db $FF SporeAnim: db $06, $92, $36 db $FF FlashAnim: db SE_LIGHT_SCREEN_PALETTE, $48 db SE_DARK_SCREEN_FLASH, $88 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF PsywaveAnim: db $06, $2F, $31 db SE_WAVY_SCREEN, $5C db $FF SplashAnim: db SE_BOUNCE_UP_AND_DOWN, $95 db $FF AcidArmorAnim: db SE_SLIDE_MON_DOWN_AND_HIDE, $96 db $FF CrabHammerAnim: db $46, $97, $05 db $06, $FF, $2A db $FF ExplosionAnim: db $43, $98, $34 db $FF FurySwipesAnim: db $04, $99, $0F db $FF BonemerangAnim: db $06, $9A, $02 db $FF RestAnim: db $10, $9B, $3A db $10, $9B, $3A db $FF RockSlideAnim: db $04, $9C, $1D db $03, $9C, $1E db $46, $9D, $04 db $FF HyperFangAnim: db $06, $9D, $02 db $FF SharpenAnim: db SE_LIGHT_SCREEN_PALETTE, $9E db $46, $FF, $43 db SE_DARK_SCREEN_FLASH, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF ConversionAnim: db SE_DARK_SCREEN_FLASH, $9F db $46, $FF, $21 db $46, $FF, $22 db SE_DARK_SCREEN_FLASH, $FF db $FF TriAttackAnim: db SE_DARK_SCREEN_FLASH, $A0 db $46, $FF, $4D db SE_DARK_SCREEN_FLASH, $FF db $FF SuperFangAnim: db SE_DARK_SCREEN_PALETTE, $48 db $46, $A1, $04 db SE_RESET_SCREEN_PALETTE, $FF db $FF SlashAnim: db $06, $A2, $0F db $FF SubstituteAnim: db SE_SLIDE_MON_OFF, $A3 db $08, $FF, $47 db SE_SUBSTITUTE_MON, $FF db $FF BallTossAnim: db $03, $FF, $06 db $FF GreatTossAnim: db $03, $FF, $07 db $FF UltraTossAnim: db $02, $FF, $08 db $FF BallShakeAnim: db $04, $FF, $09 db $FF BallPoofAnim: db $04, $FF, $0A db $FF ShowPicAnim: db SE_SHOW_ENEMY_MON_PIC, $FF db $FF HidePicAnim: db SE_HIDE_ENEMY_MON_PIC, $FF db $FF EnemyFlashAnim: db SE_SHOW_MON_PIC, $FF db $FF PlayerFlashAnim: db SE_FLASH_MON_PIC, $FF db $FF EnemyHUDShakeAnim: db SE_SHAKE_ENEMY_HUD, $FF db $FF TradeBallDropAnim: db $86, $FF, $48 db $FF TradeBallAppear1Anim: db $84, $FF, $49 db $FF TradeBallAppear2Anim: db $86, $FF, $4A db $FF TradeBallPoofAnim: db $86, $FF, $4B db $FF XStatItemAnim: db SE_LIGHT_SCREEN_PALETTE, $FF db SE_SPIRAL_BALLS_INWARD, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF ShrinkingSquareAnim: db SE_LIGHT_SCREEN_PALETTE, $FF db $46, $FF, $43 db SE_RESET_SCREEN_PALETTE, $FF db $FF XStatItemBlackAnim: db SE_DARKEN_MON_PALETTE, $FF db SE_SPIRAL_BALLS_INWARD, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF ShrinkingSquareBlackAnim: db SE_DARKEN_MON_PALETTE, $FF db $46, $FF, $43 db SE_RESET_SCREEN_PALETTE, $FF db $FF UnusedAnim: db SE_LIGHT_SCREEN_PALETTE, $FF db SE_SHOOT_MANY_BALLS_UPWARD, $FF db SE_RESET_SCREEN_PALETTE, $FF db $FF ParalyzeAnim: db $04, $13, $24 db $04, $13, $24 db $FF PoisonAnim: db $08, $13, $27 db $08, $13, $27 db $FF SleepPlayerAnim: db $10, $9B, $3A db $10, $9B, $3A db $FF SleepEnemyAnim: db $10, $9B, $3B db $10, $9B, $3B db $FF ConfusedPlayerAnim: db $08, $84, $25 db $08, $84, $25 db $FF ConfusedEnemyAnim: db $08, $84, $26 db $08, $84, $26 db $FF BallBlockAnim: db $03, $FF, $0B db $FF FaintAnim: db SE_SLIDE_MON_DOWN, $5A db $FF ShakeScreenAnim: db SE_SHAKE_SCREEN, $FF db $FF ThrowRockAnim: db $03, $8B, $53 db $FF ThrowBaitAnim: db $03, $8B, $54 db $FF