Route16GateObject: db $a ; border block db $9 ; warps db $8, $0, $0, $ff db $9, $0, $1, $ff db $8, $7, $2, $ff db $9, $7, $2, $ff db $2, $0, $4, $ff db $3, $0, $5, $ff db $2, $7, $6, $ff db $3, $7, $7, $ff db $c, $6, $0, ROUTE_16_GATE_2F db $0 ; signs db $2 ; objects object SPRITE_GUARD, $4, $5, STAY, DOWN, $1 ; person object SPRITE_GAMBLER, $4, $3, STAY, NONE, $2 ; person ; warp-to EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $8, $0 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $9, $0 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $8, $7 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $9, $7 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $2, $0 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $3, $0 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $2, $7 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $3, $7 EVENT_DISP ROUTE_16_GATE_1F_WIDTH, $c, $6 ; ROUTE_16_GATE_2F