BikeShopObject: db $e ; border block db $2 ; warps db $7, $2, $4, $ff db $7, $3, $4, $ff db $0 ; signs db $3 ; objects object SPRITE_BIKE_SHOP_GUY, $6, $2, STAY, NONE, $1 ; person object SPRITE_MOM_GEISHA, $5, $6, WALK, $1, $2 ; person object SPRITE_BUG_CATCHER, $1, $3, STAY, UP, $3 ; person ; warp-to EVENT_DISP BIKE_SHOP_WIDTH, $7, $2 EVENT_DISP BIKE_SHOP_WIDTH, $7, $3