PokemonMansion1F_Script: call Mansion1Subscript1 call EnableAutoTextBoxDrawing ld hl, Mansion1TrainerHeader0 ld de, PokemonMansion1F_ScriptPointers ld a, [wPokemonMansion1FCurScript] call ExecuteCurMapScriptInTable ld [wPokemonMansion1FCurScript], a ret Mansion1Subscript1: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_MANSION_SWITCH_ON jr nz, .asm_442ec lb bc, 6, 12 call Mansion1Script_4430b lb bc, 3, 8 call Mansion1Script_44304 lb bc, 8, 10 call Mansion1Script_44304 lb bc, 13, 13 jp Mansion1Script_44304 .asm_442ec lb bc, 6, 12 call Mansion1Script_44304 lb bc, 3, 8 call Mansion1Script_4430b lb bc, 8, 10 call Mansion1Script_4430b lb bc, 13, 13 jp Mansion1Script_4430b Mansion1Script_44304: ld a, $2d ld [wNewTileBlockID], a jr Mansion1ReplaceBlock Mansion1Script_4430b: ld a, $e ld [wNewTileBlockID], a Mansion1ReplaceBlock: predef ReplaceTileBlock ret Mansion1Script_Switches: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a ld a, $4 ld [hSpriteIndexOrTextID], a jp DisplayTextID PokemonMansion1F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle PokemonMansion1F_TextPointers: dw Mansion1Text1 dw PickUpItemText dw PickUpItemText dw Mansion1Text4 Mansion1TrainerHeader0: dbEventFlagBit EVENT_BEAT_MANSION_1_TRAINER_0 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_MANSION_1_TRAINER_0 dw Mansion1BattleText2 ; TextBeforeBattle dw Mansion1AfterBattleText2 ; TextAfterBattle dw Mansion1EndBattleText2 ; TextEndBattle dw Mansion1EndBattleText2 ; TextEndBattle db $ff Mansion1Text1: TX_ASM ld hl, Mansion1TrainerHeader0 call TalkToTrainer jp TextScriptEnd Mansion1BattleText2: TX_FAR _Mansion1BattleText2 db "@" Mansion1EndBattleText2: TX_FAR _Mansion1EndBattleText2 db "@" Mansion1AfterBattleText2: TX_FAR _Mansion1AfterBattleText2 db "@" Mansion1Text4: TX_ASM ld hl, MansionSwitchText call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_4438c ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wCurrentMapScriptFlags set 5, [hl] ld hl, MansionSwitchPressedText call PrintText ld a, SFX_GO_INSIDE call PlaySound CheckAndSetEvent EVENT_MANSION_SWITCH_ON jr z, .asm_44392 ResetEventReuseHL EVENT_MANSION_SWITCH_ON jr .asm_44392 .asm_4438c ld hl, MansionSwitchNotPressedText call PrintText .asm_44392 jp TextScriptEnd MansionSwitchText: TX_FAR _MansionSwitchText db "@" MansionSwitchPressedText: TX_FAR _MansionSwitchPressedText db "@" MansionSwitchNotPressedText: TX_FAR _MansionSwitchNotPressedText db "@"