PokemonMansion2F_Object: db $1 ; border block db 4 ; warps warp 5, 10, 4, POKEMON_MANSION_1F warp 7, 10, 0, POKEMON_MANSION_3F warp 25, 14, 2, POKEMON_MANSION_3F warp 6, 1, 1, POKEMON_MANSION_3F db 0 ; signs db 4 ; objects object SPRITE_BLACK_HAIR_BOY_2, 3, 17, WALK, 2, 1, OPP_BURGLAR, 7 object SPRITE_BALL, 28, 7, STAY, NONE, 2, CALCIUM object SPRITE_BOOK_MAP_DEX, 18, 2, STAY, NONE, 3 ; person object SPRITE_BOOK_MAP_DEX, 3, 22, STAY, NONE, 4 ; person ; warp-to warp_to 5, 10, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_1F warp_to 7, 10, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F warp_to 25, 14, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F warp_to 6, 1, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F