ROM0 ORG $61 "Home" ORG $150 "Main" ROMX $1 "bank1" ROMX $2 "Sound Effect Headers 1" ; AUDIO_1 "Music Headers 1" "Sound Effects 1" "Audio Engine 1" "Music 1" ROMX $3 "bank3" ROMX $4 "NPC Sprites 1" ; NPC_SPRITES_1 "Graphics" ; GFX "Battle (bank 4)" ROMX $5 "NPC Sprites 2" ; NPC_SPRITES_2 "Battle (bank 5)" ROMX $6 "bank6" ROMX $7 "bank7" ROMX $8 "Sound Effect Headers 2" ; AUDIO_2 "Music Headers 2" "Sound Effects 2" "Audio Engine 2" "Music 2" ROMX $9 "Pics 1" ; PICS_1 "Battle (bank 9)" ROMX $A "Pics 2" ; PICS_2 "Battle (bank A)" ROMX $B "Pics 3" ; PICS_3 "Battle (bank B)" ROMX $C "Pics 4" ; PICS_4 "Battle (bank C)" ROMX $D "Pics 5" ; PICS_5 "Battle (bank D)" ROMX $E "bankE" ROMX $F "bankF" ROMX $10 "bank10" ROMX $11 "bank11" ROMX $12 "bank12" ROMX $13 "bank13" ROMX $14 "bank14" ROMX $15 "bank15" ROMX $16 "bank16" ROMX $17 "bank17" ROMX $18 "bank18" ROMX $19 "bank19" ROMX $1A "bank1A" ROMX $1B "bank1B" ROMX $1C "bank1C" ROMX $1D "bank1D" ROMX $1E "bank1E" ROMX $1F "Sound Effect Headers 3" ; AUDIO_3 "Music Headers 3" "Sound Effects 3" "Audio Engine 3" "Music 3" ROMX $20 "Text 1" ; TEXT_1 ROMX $21 "Text 2" ; TEXT_2 ROMX $22 "Text 3" ; TEXT_3 ROMX $23 "Text 4" ; TEXT_4 ROMX $24 "Text 5" ; TEXT_5 ROMX $25 "Text 6" ; TEXT_6 ROMX $26 "Text 7" ; TEXT_7 ROMX $27 "Text 8" ; TEXT_8 ROMX $28 "Text 9" ; TEXT_9 ROMX $29 "Text 10" ; TEXT_10 ROMX $2A "Text 11" ; TEXT_11 ROMX $2B "Pokedex Text" ; POKEDEX_TEXT ROMX $2C "Move Names" ; MOVE_NAMES WRAM0 "WRAM Bank 0" SRAM 0 "Sprite Buffers" SRAM 1 "Save Data" SRAM 2 "Saved Boxes 1" SRAM 3 "Saved Boxes 2"