Mansion2Script: call Mansion2Script_51fee call EnableAutoTextBoxDrawing ld hl, Mansion2TrainerHeader0 ld de, Mansion2ScriptPointers ld a, [wMansion2CurScript] call ExecuteCurMapScriptInTable ld [wMansion2CurScript], a ret Mansion2Script_51fee: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_MANSION_SWITCH_ON jr nz, .asm_52016 ld a, $e lb bc, 2, 4 call Mansion2Script_5202f ld a, $54 lb bc, 4, 9 call Mansion2Script_5202f ld a, $5f lb bc, 11, 3 call Mansion2Script_5202f ret .asm_52016 ld a, $5f lb bc, 2, 4 call Mansion2Script_5202f ld a, $e lb bc, 4, 9 call Mansion2Script_5202f ld a, $e lb bc, 11, 3 call Mansion2Script_5202f ret Mansion2Script_5202f: ld [wNewTileBlockID], a predef_jump ReplaceTileBlock Mansion2Script_Switches: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a ld a, $5 ld [hSpriteIndexOrTextID], a jp DisplayTextID Mansion2ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Mansion2TextPointers: dw Mansion2Text1 dw PickUpItemText dw Mansion2Text3 dw Mansion2Text4 dw Mansion2Text5 Mansion2TrainerHeader0: dbEventFlagBit EVENT_BEAT_MANSION_2_TRAINER_0 db ($0 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_MANSION_2_TRAINER_0 dw Mansion2BattleText1 ; TextBeforeBattle dw Mansion2AfterBattleText1 ; TextAfterBattle dw Mansion2EndBattleText1 ; TextEndBattle dw Mansion2EndBattleText1 ; TextEndBattle db $ff Mansion2Text1: TX_ASM ld hl, Mansion2TrainerHeader0 call TalkToTrainer jp TextScriptEnd Mansion2BattleText1: TX_FAR _Mansion2BattleText1 db "@" Mansion2EndBattleText1: TX_FAR _Mansion2EndBattleText1 db "@" Mansion2AfterBattleText1: TX_FAR _Mansion2AfterBattleText1 db "@" Mansion2Text3: TX_FAR _Mansion2Text3 db "@" Mansion2Text4: TX_FAR _Mansion2Text4 db "@" Mansion3Text6: Mansion2Text5: TX_ASM ld hl, Mansion2Text_520c2 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_520b9 ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wCurrentMapScriptFlags set 5, [hl] ld hl, Mansion2Text_520c7 call PrintText ld a, SFX_GO_INSIDE call PlaySound CheckAndSetEvent EVENT_MANSION_SWITCH_ON jr z, .asm_520bf ResetEventReuseHL EVENT_MANSION_SWITCH_ON jr .asm_520bf .asm_520b9 ld hl, Mansion2Text_520cc call PrintText .asm_520bf jp TextScriptEnd Mansion2Text_520c2: TX_FAR _Mansion2Text_520c2 db "@" Mansion2Text_520c7: TX_FAR _Mansion2Text_520c7 db "@" Mansion2Text_520cc: TX_FAR _Mansion2Text_520cc db "@"