SilphCo9F_Script: call SilphCo9Script_5d7d1 call EnableAutoTextBoxDrawing ld hl, SilphCo9TrainerHeader0 ld de, SilphCo9F_ScriptPointers ld a, [wSilphCo9FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo9FCurScript], a ret SilphCo9Script_5d7d1: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo9GateCoords call SilphCo9Script_5d837 call SilphCo9Script_5d863 CheckEvent EVENT_SILPH_CO_9_UNLOCKED_DOOR1 jr nz, .asm_5d7f8 push af ld a, $5f ld [wNewTileBlockID], a lb bc, 4, 1 predef ReplaceTileBlock pop af .asm_5d7f8 CheckEventAfterBranchReuseA EVENT_SILPH_CO_9_UNLOCKED_DOOR2, EVENT_SILPH_CO_9_UNLOCKED_DOOR1 jr nz, .asm_5d80b push af ld a, $54 ld [wNewTileBlockID], a lb bc, 2, 9 predef ReplaceTileBlock pop af .asm_5d80b CheckEventAfterBranchReuseA EVENT_SILPH_CO_9_UNLOCKED_DOOR3, EVENT_SILPH_CO_9_UNLOCKED_DOOR2 jr nz, .asm_5d81e push af ld a, $54 ld [wNewTileBlockID], a lb bc, 5, 9 predef ReplaceTileBlock pop af .asm_5d81e CheckEventAfterBranchReuseA EVENT_SILPH_CO_9_UNLOCKED_DOOR4, EVENT_SILPH_CO_9_UNLOCKED_DOOR3 ret nz ld a, $5f ld [wNewTileBlockID], a lb bc, 6, 5 predef_jump ReplaceTileBlock SilphCo9GateCoords: dbmapcoord 1, 4 dbmapcoord 9, 2 dbmapcoord 9, 5 dbmapcoord 5, 6 db -1 ; end SilphCo9Script_5d837: push hl ld hl, wCardKeyDoorY ld a, [hli] ld b, a ld a, [hl] ld c, a xor a ldh [hUnlockedSilphCoDoors], a pop hl .asm_5d843 ld a, [hli] cp $ff jr z, .asm_5d85f push hl ld hl, hUnlockedSilphCoDoors inc [hl] pop hl cp b jr z, .asm_5d854 inc hl jr .asm_5d843 .asm_5d854 ld a, [hli] cp c jr nz, .asm_5d843 ld hl, wCardKeyDoorY xor a ld [hli], a ld [hl], a ret .asm_5d85f xor a ldh [hUnlockedSilphCoDoors], a ret SilphCo9Script_5d863: EventFlagAddress hl, EVENT_SILPH_CO_9_UNLOCKED_DOOR1 ldh a, [hUnlockedSilphCoDoors] and a ret z cp $1 jr nz, .next1 SetEventReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR1 ret .next1 cp $2 jr nz, .next2 SetEventAfterBranchReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR2, EVENT_SILPH_CO_9_UNLOCKED_DOOR1 ret .next2 cp $3 jr nz, .next3 SetEventAfterBranchReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR3, EVENT_SILPH_CO_9_UNLOCKED_DOOR1 ret .next3 cp $4 ret nz SetEventAfterBranchReuseHL EVENT_SILPH_CO_9_UNLOCKED_DOOR4, EVENT_SILPH_CO_9_UNLOCKED_DOOR1 ret SilphCo9F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo9F_TextPointers: dw SilphCo9Text1 dw SilphCo9Text2 dw SilphCo9Text3 dw SilphCo9Text4 SilphCo9TrainerHeader0: trainer EVENT_BEAT_SILPH_CO_9F_TRAINER_0, 4, SilphCo9BattleText1, SilphCo9EndBattleText1, SilphCo9AfterBattleText1 SilphCo9TrainerHeader1: trainer EVENT_BEAT_SILPH_CO_9F_TRAINER_1, 2, SilphCo9BattleText2, SilphCo9EndBattleText2, SilphCo9AfterBattleText2 SilphCo9TrainerHeader2: trainer EVENT_BEAT_SILPH_CO_9F_TRAINER_2, 4, SilphCo9BattleText3, SilphCo9EndBattleText3, SilphCo9AfterBattleText3 db -1 ; end SilphCo9Text1: text_asm CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI jr nz, .asm_5d8dc ld hl, SilphCo9Text_5d8e5 call PrintText predef HealParty call GBFadeOutToWhite call Delay3 call GBFadeInFromWhite ld hl, SilphCo9Text_5d8ea call PrintText jr .asm_5d8e2 .asm_5d8dc ld hl, SilphCo9Text_5d8ef call PrintText .asm_5d8e2 jp TextScriptEnd SilphCo9Text_5d8e5: text_far _SilphCo9Text_5d8e5 text_end SilphCo9Text_5d8ea: text_far _SilphCo9Text_5d8ea text_end SilphCo9Text_5d8ef: text_far _SilphCo9Text_5d8ef text_end SilphCo9Text2: text_asm ld hl, SilphCo9TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo9Text3: text_asm ld hl, SilphCo9TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo9Text4: text_asm ld hl, SilphCo9TrainerHeader2 call TalkToTrainer jp TextScriptEnd SilphCo9BattleText1: text_far _SilphCo9BattleText1 text_end SilphCo9EndBattleText1: text_far _SilphCo9EndBattleText1 text_end SilphCo9AfterBattleText1: text_far _SilphCo9AfterBattleText1 text_end SilphCo9BattleText2: text_far _SilphCo9BattleText2 text_end SilphCo9EndBattleText2: text_far _SilphCo9EndBattleText2 text_end SilphCo9AfterBattleText2: text_far _SilphCo9AfterBattleText2 text_end SilphCo9BattleText3: text_far _SilphCo9BattleText3 text_end SilphCo9EndBattleText3: text_far _SilphCo9EndBattleText3 text_end SilphCo9AfterBattleText3: text_far _SilphCo9AfterBattleText3 text_end