LanceObject: ; 0x5a3c5 (size=36) db $3 ; border block db $3 ; warps db $10, $18, $2, AGATHAS_ROOM db $0, $5, $0, CHAMPIONS_ROOM db $0, $6, $0, CHAMPIONS_ROOM db $0 ; signs db $1 ; objects object SPRITE_LANCE, $6, $1, STAY, DOWN, $1, OPP_LANCE, $1 ; warp-to EVENT_DISP LANCES_ROOM_WIDTH, $10, $18 ; AGATHAS_ROOM EVENT_DISP LANCES_ROOM_WIDTH, $0, $5 ; CHAMPIONS_ROOM EVENT_DISP LANCES_ROOM_WIDTH, $0, $6 ; CHAMPIONS_ROOM