MACRO anim_special_effect db \1 dw \2 ENDM AnimationIdSpecialEffects: ; animation id, effect routine address anim_special_effect MEGA_PUNCH, AnimationFlashScreen anim_special_effect GUILLOTINE, AnimationFlashScreen anim_special_effect MEGA_KICK, AnimationFlashScreen anim_special_effect HEADBUTT, AnimationFlashScreen anim_special_effect TAIL_WHIP, TailWhipAnimationUnused anim_special_effect GROWL, DoGrowlSpecialEffects anim_special_effect DISABLE, AnimationFlashScreen anim_special_effect BLIZZARD, DoBlizzardSpecialEffects anim_special_effect BUBBLEBEAM, AnimationFlashScreen anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks anim_special_effect REFLECT, AnimationFlashScreen anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects anim_special_effect SPORE, AnimationFlashScreen anim_special_effect EXPLOSION, DoExplodeSpecialEffects anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon anim_special_effect TRADE_BALL_SHAKE_ANIM, TradeShakePokeball anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects anim_special_effect POOF_ANIM, DoPoofSpecialEffects anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects db -1 ; end