; EmotionBubblesPointerTable indexes (see engine/overworld/emotion_bubbles.asm) const_def const EXCLAMATION_BUBBLE ; 0 const QUESTION_BUBBLE ; 1 const SMILE_BUBBLE ; 2 ; slot symbols DEF SLOTS7 EQU $0200 DEF SLOTSBAR EQU $0604 DEF SLOTSCHERRY EQU $0A08 DEF SLOTSFISH EQU $0E0C DEF SLOTSBIRD EQU $1210 DEF SLOTSMOUSE EQU $1614 ; StartSlotMachine dialogs DEF SLOTS_OUTOFORDER EQU $fd DEF SLOTS_OUTTOLUNCH EQU $fe DEF SLOTS_SOMEONESKEYS EQU $ff ; in game trades ; TradeMons indexes (see data/events/trades.asm) const_def const TRADE_FOR_TERRY const TRADE_FOR_MARCEL const TRADE_FOR_CHIKUCHIKU ; unused const TRADE_FOR_SAILOR const TRADE_FOR_DUX const TRADE_FOR_MARC const TRADE_FOR_LOLA const TRADE_FOR_DORIS const TRADE_FOR_CRINKLES const TRADE_FOR_SPOT DEF NUM_NPC_TRADES EQU const_value ; in game trade dialog sets ; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm) const_def const TRADE_DIALOGSET_CASUAL const TRADE_DIALOGSET_EVOLUTION const TRADE_DIALOGSET_HAPPY ; OaksAideScript results DEF OAKS_AIDE_BAG_FULL EQU $00 DEF OAKS_AIDE_GOT_ITEM EQU $01 DEF OAKS_AIDE_NOT_ENOUGH_MONS EQU $80 DEF OAKS_AIDE_REFUSED EQU $ff