BluesHouse_Object: db $a ; border block db 2 ; warps warp 2, 7, 1, LAST_MAP warp 3, 7, 1, LAST_MAP db 0 ; signs db 3 ; objects object SPRITE_DAISY, 2, 3, STAY, RIGHT, 1 ; Daisy, sitting by map object SPRITE_DAISY, 6, 4, WALK, 1, 2, 0 ; Daisy, walking around object SPRITE_POKEDEX, 3, 3, STAY, NONE, 3, 0 ; map on table ; warp-to warp_to 2, 7, BLUES_HOUSE_WIDTH warp_to 3, 7, BLUES_HOUSE_WIDTH