PokemonTower2Script: ; 604f2 (18:44f2) call EnableAutoTextBoxDrawing ld hl, PokemonTower2ScriptPointers ld a, [W_POKEMONTOWER2CURSCRIPT] jp CallFunctionInTable PokemonTower2Script_604fe: ; 604fe (18:44fe) xor a ld [wJoyIgnore], a ld [W_POKEMONTOWER2CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret PokemonTower2ScriptPointers: ; 60509 (18:4509) dw PokemonTower2Script0 dw PokemonTower2Script1 dw PokemonTower2Script2 PokemonTower2Script0: ; 6050f (18:450f) ld a, [wd764] bit 7, a ret nz ld hl, CoordsData_6055e call ArePlayerCoordsInArray ret nc ld a, $ff ld [wc0ee], a call PlaySound ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL call PlayMusic ld hl, wd764 res 6, [hl] ld a, [wCoordIndex] cp $1 ld a, PLAYER_DIR_UP ld b, SPRITE_FACING_DOWN jr nz, .asm_60544 ld hl, wd764 set 6, [hl] ld a, PLAYER_DIR_LEFT ld b, SPRITE_FACING_RIGHT .asm_60544 ld [wPlayerMovingDirection], a ld a, $1 ld [H_SPRITEINDEX], a ld a, b ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $1 ld [hSpriteIndexOrTextID], a call DisplayTextID xor a ld [hJoyHeld], a ld [hJoyPressed], a ret CoordsData_6055e: ; 6055e (18:455e) db $05,$0F db $06,$0E db $0F ; isn't this supposed to end in $ff? PokemonTower2Script1: ; 60563 (18:4563) ld a, [W_ISINBATTLE] cp $ff jp z, PokemonTower2Script_604fe ld a, $f0 ld [wJoyIgnore], a ld hl, wd764 set 7, [hl] ld a, $1 ld [hSpriteIndexOrTextID], a call DisplayTextID ld de, MovementData_605b2 ld a, [wd764] bit 6, a jr nz, .asm_60589 ld de, MovementData_605a9 .asm_60589 ld a, $1 ld [H_SPRITEINDEX], a call MoveSprite ld a, $ff ld [wc0ee], a call PlaySound callba Music_RivalAlternateStart ld a, $2 ld [W_POKEMONTOWER2CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret MovementData_605a9: ; 605a9 (18:45a9) db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db $FF MovementData_605b2: ; 605b2 (18:45b2) db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db $FF PokemonTower2Script2: ; 605bb (18:45bb) ld a, [wd730] bit 0, a ret nz ld a, HS_POKEMONTOWER_2_RIVAL ld [wcc4d], a predef HideObject xor a ld [wJoyIgnore], a call PlayDefaultMusic ld a, $0 ld [W_POKEMONTOWER2CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret PokemonTower2TextPointers: ; 605db (18:45db) dw PokemonTower2Text1 dw PokemonTower2Text2 PokemonTower2Text1: ; 605df (18:45df) TX_ASM ld a, [wd764] bit 7, a jr z, .asm_16f24 ld hl, PokemonTower2Text_6063c call PrintText jr .asm_41852 .asm_16f24 ld hl, PokemonTower2Text_6062d call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, PokemonTower2Text_60632 ld de, PokemonTower2Text_60637 call SaveEndBattleTextPointers ld a, SONY2 + $c8 ld [W_CUROPPONENT], a ; select which team to use during the encounter ld a, [W_RIVALSTARTER] cp STARTER2 jr nz, .NotSquirtle ld a, $4 jr .done .NotSquirtle cp STARTER3 jr nz, .Charmander ld a, $5 jr .done .Charmander ld a, $6 .done ld [W_TRAINERNO], a ld a, $1 ld [W_POKEMONTOWER2CURSCRIPT], a ld [W_CURMAPSCRIPT], a .asm_41852 jp TextScriptEnd PokemonTower2Text_6062d: ; 6062d (18:462d) TX_FAR _PokemonTower2Text_6062d db "@" PokemonTower2Text_60632: ; 60632 (18:4632) TX_FAR _PokemonTower2Text_60632 db "@" PokemonTower2Text_60637: ; 60637 (18:4637) TX_FAR _PokemonTower2Text_60637 db "@" PokemonTower2Text_6063c: ; 6063c (18:463c) TX_FAR _PokemonTower2Text_6063c db "@" PokemonTower2Text2: ; 60641 (18:4641) TX_FAR _PokemonTower2Text2 db "@"