; prints text for bookshelves in buildings without sign events PrintBookshelfText: ; fb50 (3:7b50) ld a, [wSpriteStateData1 + 9] cp $4 jr nz, .asm_fb7f ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET ld b, a FuncCoord 8, 7 ld a, [Coord] ld c, a ld hl, BookshelfTileIDs ; $7b8b .asm_fb62 ld a, [hli] cp $ff jr z, .asm_fb7f cp b jr nz, .asm_fb7b ld a, [hli] cp c jr nz, .asm_fb7c ld a, [hl] push af call EnableAutoTextBoxDrawing pop af call PrintPredefTextID xor a ld [$ffdb], a ret .asm_fb7b inc hl .asm_fb7c inc hl jr .asm_fb62 .asm_fb7f ld a, $ff ld [$ffdb], a ld b, BANK(PrintCardKeyText) ld hl, PrintCardKeyText jp Bankswitch ; format: db tileset id, bookshelf tile id, text id BookshelfTileIDs: ; fb8b (3:7b8b) db PLATEAU, $30, $3A db HOUSE, $3D, $3F db HOUSE, $1E, $40 db MANSION, $32, $40 db REDS_HOUSE_1, $32, $40 db LAB, $28, $40 db LOBBY, $16, $41 db GYM, $1D, $40 db DOJO, $1D, $40 db GATE, $22, $40 db MART, $54, $42 db MART, $55, $42 db POKECENTER, $54, $42 db POKECENTER, $55, $42 db LOBBY, $50, $42 db LOBBY, $52, $42 db SHIP, $36, $40 db $FF IndigoPlateauStatues: ; fbbf (3:7bbf) db $08 ; asm ld hl, IndigoPlateauStatuesText1 call PrintText ld a, [W_XCOORD] bit 0, a ld hl, IndigoPlateauStatuesText2 jr nz, .asm_fbd3 ld hl, IndigoPlateauStatuesText3 .asm_fbd3 call PrintText jp TextScriptEnd IndigoPlateauStatuesText1: ; fbd9 (3:7bd9) TX_FAR _IndigoPlateauStatuesText1 db "@" IndigoPlateauStatuesText2: ; fbde (3:7bde) TX_FAR _IndigoPlateauStatuesText2 db "@" IndigoPlateauStatuesText3: ; fbe3 (3:7be3) TX_FAR _IndigoPlateauStatuesText3 db "@" BookOrSculptureText: ; fbe8 (3:7be8) db $08 ; asm ld hl, PokemonBooksText ld a, [W_CURMAPTILESET] cp MANSION ; Celadon Mansion tileset jr nz, .asm_fbfd ld a, [wTileMap + $80] cp $38 jr nz, .asm_fbfd ld hl, DiglettSculptureText .asm_fbfd call PrintText jp TextScriptEnd PokemonBooksText: ; fc03 (3:7c03) TX_FAR _PokemonBooksText db "@" DiglettSculptureText: ; fc08 (3:7c08) TX_FAR _DiglettSculptureText db "@" ElevatorText: ; fc0d (3:7c0d) TX_FAR _ElevatorText db "@" TownMapText: ; fc12 (3:7c12) TX_FAR _TownMapText db $06 db $08 ; asm ld a, $1 ld [wcc3c], a ld hl, wd730 set 6, [hl] call GBPalWhiteOutWithDelay3 xor a ld [$ffb0], a inc a ld [H_AUTOBGTRANSFERENABLED], a call LoadFontTilePatterns callba DisplayTownMap ld hl, wd730 res 6, [hl] ld de, TextScriptEnd push de ld a, [H_LOADEDROMBANK] push af jp CloseTextDisplay PokemonStuffText: ; fc45 (3:7c45) TX_FAR _PokemonStuffText db "@"