RocketHideoutB1F_Object: db $2e ; border block def_warps warp 23, 2, 0, ROCKET_HIDEOUT_B2F warp 21, 2, 2, GAME_CORNER warp 24, 19, 0, ROCKET_HIDEOUT_ELEVATOR warp 21, 24, 3, ROCKET_HIDEOUT_B2F warp 25, 19, 1, ROCKET_HIDEOUT_ELEVATOR def_signs def_objects object SPRITE_ROCKET, 26, 8, STAY, LEFT, 1, OPP_ROCKET, 8 object SPRITE_ROCKET, 12, 6, STAY, RIGHT, 2, OPP_ROCKET, 9 object SPRITE_ROCKET, 18, 17, STAY, DOWN, 3, OPP_ROCKET, 10 object SPRITE_ROCKET, 15, 25, STAY, RIGHT, 4, OPP_ROCKET, 11 object SPRITE_ROCKET, 28, 18, STAY, LEFT, 5, OPP_ROCKET, 12 object SPRITE_POKE_BALL, 11, 14, STAY, NONE, 6, ESCAPE_ROPE object SPRITE_POKE_BALL, 9, 17, STAY, NONE, 7, HYPER_POTION def_warps_to ROCKET_HIDEOUT_B1F