MoveEffectPointerTable: dw SleepEffect ; unused effect dw PoisonEffect ; POISON_SIDE_EFFECT1 dw DrainHPEffect ; DRAIN_HP_EFFECT dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT1 dw FreezeBurnParalyzeEffect ; FREEZE_SIDE_EFFECT dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT1 dw ExplodeEffect ; EXPLODE_EFFECT dw DrainHPEffect ; DREAM_EATER_EFFECT dw $0000 ; MIRROR_MOVE_EFFECT dw StatModifierUpEffect ; ATTACK_UP1_EFFECT dw StatModifierUpEffect ; DEFENSE_UP1_EFFECT dw StatModifierUpEffect ; SPEED_UP1_EFFECT dw StatModifierUpEffect ; SPECIAL_UP1_EFFECT dw StatModifierUpEffect ; ACCURACY_UP1_EFFECT dw StatModifierUpEffect ; EVASION_UP1_EFFECT dw PayDayEffect ; PAY_DAY_EFFECT dw $0000 ; SWIFT_EFFECT dw StatModifierDownEffect ; ATTACK_DOWN1_EFFECT dw StatModifierDownEffect ; DEFENSE_DOWN1_EFFECT dw StatModifierDownEffect ; SPEED_DOWN1_EFFECT dw StatModifierDownEffect ; SPECIAL_DOWN1_EFFECT dw StatModifierDownEffect ; ACCURACY_DOWN1_EFFECT dw StatModifierDownEffect ; EVASION_DOWN1_EFFECT dw ConversionEffect ; CONVERSION_EFFECT dw HazeEffect ; HAZE_EFFECT dw BideEffect ; BIDE_EFFECT dw ThrashPetalDanceEffect ; THRASH_PETAL_DANCE_EFFECT dw SwitchAndTeleportEffect ; SWITCH_AND_TELEPORT_EFFECT dw TwoToFiveAttacksEffect ; TWO_TO_FIVE_ATTACKS_EFFECT dw TwoToFiveAttacksEffect ; unused effect dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1 dw SleepEffect ; SLEEP_EFFECT dw PoisonEffect ; POISON_SIDE_EFFECT2 dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT2 dw FreezeBurnParalyzeEffect ; unused effect dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT2 dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2 dw OneHitKOEffect ; OHKO_EFFECT dw ChargeEffect ; CHARGE_EFFECT dw $0000 ; SUPER_FANG_EFFECT dw $0000 ; SPECIAL_DAMAGE_EFFECT dw TrappingEffect ; TRAPPING_EFFECT dw ChargeEffect ; FLY_EFFECT dw TwoToFiveAttacksEffect ; ATTACK_TWICE_EFFECT dw $0000 ; JUMP_KICK_EFFECT dw MistEffect ; MIST_EFFECT dw FocusEnergyEffect ; FOCUS_ENERGY_EFFECT dw RecoilEffect ; RECOIL_EFFECT dw ConfusionEffect ; CONFUSION_EFFECT dw StatModifierUpEffect ; ATTACK_UP2_EFFECT dw StatModifierUpEffect ; DEFENSE_UP2_EFFECT dw StatModifierUpEffect ; SPEED_UP2_EFFECT dw StatModifierUpEffect ; SPECIAL_UP2_EFFECT dw StatModifierUpEffect ; ACCURACY_UP2_EFFECT dw StatModifierUpEffect ; EVASION_UP2_EFFECT dw HealEffect ; HEAL_EFFECT dw TransformEffect ; TRANSFORM_EFFECT dw StatModifierDownEffect ; ATTACK_DOWN2_EFFECT dw StatModifierDownEffect ; DEFENSE_DOWN2_EFFECT dw StatModifierDownEffect ; SPEED_DOWN2_EFFECT dw StatModifierDownEffect ; SPECIAL_DOWN2_EFFECT dw StatModifierDownEffect ; ACCURACY_DOWN2_EFFECT dw StatModifierDownEffect ; EVASION_DOWN2_EFFECT dw ReflectLightScreenEffect ; LIGHT_SCREEN_EFFECT dw ReflectLightScreenEffect ; REFLECT_EFFECT dw PoisonEffect ; POISON_EFFECT dw ParalyzeEffect ; PARALYZE_EFFECT dw StatModifierDownEffect ; ATTACK_DOWN_SIDE_EFFECT dw StatModifierDownEffect ; DEFENSE_DOWN_SIDE_EFFECT dw StatModifierDownEffect ; SPEED_DOWN_SIDE_EFFECT dw StatModifierDownEffect ; SPECIAL_DOWN_SIDE_EFFECT dw StatModifierDownEffect ; unused effect dw StatModifierDownEffect ; unused effect dw StatModifierDownEffect ; unused effect dw StatModifierDownEffect ; unused effect dw ConfusionSideEffect ; CONFUSION_SIDE_EFFECT dw TwoToFiveAttacksEffect ; TWINEEDLE_EFFECT dw $0000 ; unused effect dw SubstituteEffect ; SUBSTITUTE_EFFECT dw HyperBeamEffect ; HYPER_BEAM_EFFECT dw RageEffect ; RAGE_EFFECT dw MimicEffect ; MIMIC_EFFECT dw $0000 ; METRONOME_EFFECT dw LeechSeedEffect ; LEECH_SEED_EFFECT dw SplashEffect ; SPLASH_EFFECT dw DisableEffect ; DISABLE_EFFECT