; Format: Special Effect ID (1 byte), Address (2 bytes) SpecialEffectPointers: db SE_DARK_SCREEN_FLASH ; $FE dw AnimationFlashScreen db SE_DARK_SCREEN_PALETTE ; $FD dw AnimationDarkScreenPalette db SE_RESET_SCREEN_PALETTE ; $FC dw AnimationResetScreenPalette db SE_SHAKE_SCREEN ; $FB dw AnimationShakeScreen db SE_WATER_DROPLETS_EVERYWHERE ; $FA dw AnimationWaterDropletsEverywhere db SE_DARKEN_MON_PALETTE ; $F9 dw AnimationDarkenMonPalette db SE_FLASH_SCREEN_LONG ; $F8 dw AnimationFlashScreenLong db SE_SLIDE_MON_UP ; $F7 dw AnimationSlideMonUp db SE_SLIDE_MON_DOWN ; $F6 dw AnimationSlideMonDown db SE_FLASH_MON_PIC ; $F5 dw AnimationFlashMonPic db SE_SLIDE_MON_OFF ; $F4 dw AnimationSlideMonOff db SE_BLINK_MON ; $F3 dw AnimationBlinkMon db SE_MOVE_MON_HORIZONTALLY ; $F2 dw AnimationMoveMonHorizontally db SE_RESET_MON_POSITION ; $F1 dw AnimationResetMonPosition db SE_LIGHT_SCREEN_PALETTE ; $F0 dw AnimationLightScreenPalette db SE_HIDE_MON_PIC ; $EF dw AnimationHideMonPic db SE_SQUISH_MON_PIC ; $EE dw AnimationSquishMonPic db SE_SHOOT_BALLS_UPWARD ; $ED dw AnimationShootBallsUpward db SE_SHOOT_MANY_BALLS_UPWARD ; $EC dw AnimationShootManyBallsUpward db SE_BOUNCE_UP_AND_DOWN ; $EB dw AnimationBoundUpAndDown db SE_MINIMIZE_MON ; $EA dw AnimationMinimizeMon db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9 dw AnimationSlideMonDownAndHide db SE_TRANSFORM_MON ; $E8 dw AnimationTransformMon db SE_LEAVES_FALLING ; $E7 dw AnimationLeavesFalling db SE_PETALS_FALLING ; $E6 dw AnimationPetalsFalling db SE_SLIDE_MON_HALF_OFF ; $E5 dw AnimationSlideMonHalfOff db SE_SHAKE_ENEMY_HUD ; $E4 dw AnimationShakeEnemyHUD db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4) dw AnimationShakeEnemyHUD db SE_SPIRAL_BALLS_INWARD ; $E2 dw AnimationSpiralBallsInward db SE_DELAY_ANIMATION_10 ; $E1 dw AnimationDelay10 db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon dw AnimationFlashEnemyMonPic db SE_HIDE_ENEMY_MON_PIC ; $DF dw AnimationHideEnemyMonPic db SE_BLINK_ENEMY_MON ; $DE dw AnimationBlinkEnemyMon db SE_SHOW_MON_PIC ; $DD dw AnimationShowMonPic db SE_SHOW_ENEMY_MON_PIC ; $DC dw AnimationShowEnemyMonPic db SE_SLIDE_ENEMY_MON_OFF ; $DB dw AnimationSlideEnemyMonOff db SE_SHAKE_BACK_AND_FORTH ; $DA dw AnimationShakeBackAndForth db SE_SUBSTITUTE_MON ; $D9 dw AnimationSubstitute db SE_WAVY_SCREEN ; $D8 dw AnimationWavyScreen db $FF