; mart inventories are below ; they are texts ; first byte $FE, next byte # of items, last byte $FF ; Viridian ViridianCashierText:: db $FE,4,POKE_BALL,ANTIDOTE,PARLYZ_HEAL,BURN_HEAL,$FF ; Pewter PewterCashierText:: db $FE,7,POKE_BALL,POTION,ESCAPE_ROPE,ANTIDOTE,BURN_HEAL,AWAKENING db PARLYZ_HEAL,$FF ; Cerulean CeruleanCashierText:: db $FE,7,POKE_BALL,POTION,REPEL,ANTIDOTE,BURN_HEAL,AWAKENING db PARLYZ_HEAL,$FF ; Bike shop db $FE,1,BICYCLE,$FF ; Vermilion VermilionCashierText:: db $FE,6,POKE_BALL,SUPER_POTION,ICE_HEAL,AWAKENING,PARLYZ_HEAL db REPEL,$FF ; Lavender LavenderCashierText:: db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,ESCAPE_ROPE,SUPER_REPEL db ANTIDOTE,BURN_HEAL,ICE_HEAL,PARLYZ_HEAL,$FF ; Celadon Dept. Store 2F (1) CeladonMart2Clerk1Text:: db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,SUPER_REPEL,ANTIDOTE db BURN_HEAL,ICE_HEAL,AWAKENING,PARLYZ_HEAL,$FF ; Celadon Dept. Store 2F (2) CeladonMart2Clerk2Text:: db $FE,9,TM_32,TM_33,TM_02,TM_07,TM_37,TM_01,TM_05,TM_09,TM_17,$FF ; Celadon Dept. Store 4F CeladonMart4ClerkText:: db $FE,5,POKE_DOLL,FIRE_STONE,THUNDER_STONE,WATER_STONE,LEAF_STONE,$FF ; Celadon Dept. Store 5F (1) CeladonMart5Clerk1Text:: db $FE,7,X_ACCURACY,GUARD_SPEC,DIRE_HIT,X_ATTACK,X_DEFEND,X_SPEED db X_SPECIAL,$FF ; Celadon Dept. Store 5F (2) CeladonMart5Clerk2Text:: db $FE,5,HP_UP,PROTEIN,IRON,CARBOS,CALCIUM,$FF ; Fuchsia FuchsiaCashierText:: db $FE,6,ULTRA_BALL,GREAT_BALL,SUPER_POTION,REVIVE,FULL_HEAL db SUPER_REPEL,$FF ; unused? db $FE,5,GREAT_BALL,HYPER_POTION,SUPER_POTION,FULL_HEAL,REVIVE,$FF ; Cinnabar CinnabarCashierText:: db $FE,7,ULTRA_BALL,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE db FULL_HEAL,REVIVE,$FF ; Saffron SaffronCashierText:: db $FE,6,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE,FULL_HEAL db REVIVE,$FF ; Indigo IndigoCashierText:: db $FE,7,ULTRA_BALL,GREAT_BALL,FULL_RESTORE,MAX_POTION,FULL_HEAL db REVIVE,MAX_REPEL,$FF