PrintWaitingText:: hlcoord 3, 10 ld b, 1 ld c, 11 ld a, [wIsInBattle] and a jr z, .trade ; battle call TextBoxBorder jr .border_done .trade call CableClub_TextBoxBorder .border_done hlcoord 4, 11 ld de, WaitingText call PlaceString ld c, 50 jp DelayFrames WaitingText: db "Waiting...!@"