PokemonTower3Object: ; 0x6075d (size=51) db $1 ; border block db $2 ; warps db $9, $3, $0, POKEMONTOWER_2 db $9, $12, $1, POKEMONTOWER_4 db $0 ; signs db $4 ; people db SPRITE_MEDIUM, $3 + 4, $c + 4, $ff, $d2, $41, CHANNELER + $C8, $5 ; trainer db SPRITE_MEDIUM, $8 + 4, $9 + 4, $ff, $d0, $42, CHANNELER + $C8, $6 ; trainer db SPRITE_MEDIUM, $d + 4, $a + 4, $ff, $d0, $43, CHANNELER + $C8, $8 ; trainer db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, $84, ESCAPE_ROPE ; item ; warp-to EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $3 ; POKEMONTOWER_2 EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $12 ; POKEMONTOWER_4