Mansion3Object: ; 0x522e6 (size=64) db $1 ; border block db $3 ; warps db $a, $7, $1, MANSION_2 db $1, $6, $3, MANSION_2 db $e, $19, $2, MANSION_2 db $0 ; signs db $5 ; people db SPRITE_BLACK_HAIR_BOY_2, $b + 4, $5 + 4, $fe, $2, $41, BURGLAR + $C8, $8 ; trainer db SPRITE_OAK_AIDE, $b + 4, $14 + 4, $ff, $d2, $42, SCIENTIST + $C8, $c ; trainer db SPRITE_BALL, $10 + 4, $1 + 4, $ff, $ff, $83, MAX_POTION ; item db SPRITE_BALL, $5 + 4, $19 + 4, $ff, $ff, $84, IRON ; item db SPRITE_BOOK_MAP_DEX, $c + 4, $6 + 4, $ff, $ff, $5 ; person ; warp-to EVENT_DISP MANSION_3_WIDTH, $a, $7 ; MANSION_2 EVENT_DISP MANSION_3_WIDTH, $1, $6 ; MANSION_2 EVENT_DISP MANSION_3_WIDTH, $e, $19 ; MANSION_2