LanceObject: ; 0x5a3c5 (size=36) db $3 ; border block db $3 ; warps db $10, $18, $2, AGATHAS_ROOM db $0, $5, $0, CHAMPIONS_ROOM db $0, $6, $0, CHAMPIONS_ROOM db $0 ; signs db $1 ; people db SPRITE_LANCE, $1 + 4, $6 + 4, $ff, $d0, $41, LANCE + $C8, $1 ; trainer ; warp-to EVENT_DISP LANCES_ROOM_WIDTH, $10, $18 ; AGATHAS_ROOM EVENT_DISP LANCES_ROOM_WIDTH, $0, $5 ; CHAMPIONS_ROOM EVENT_DISP LANCES_ROOM_WIDTH, $0, $6 ; CHAMPIONS_ROOM