TrackPlayTime:: call CountDownIgnoreInputBitReset ld a, [wStatusFlags6] bit BIT_GAME_TIMER_COUNTING, a ret z ld a, [wPlayTimeMaxed] and a ret nz ld a, [wPlayTimeFrames] inc a ld [wPlayTimeFrames], a cp 60 ret nz xor a ld [wPlayTimeFrames], a ld a, [wPlayTimeSeconds] inc a ld [wPlayTimeSeconds], a cp 60 ret nz xor a ld [wPlayTimeSeconds], a ld a, [wPlayTimeMinutes] inc a ld [wPlayTimeMinutes], a cp 60 ret nz xor a ld [wPlayTimeMinutes], a ld a, [wPlayTimeHours] inc a ld [wPlayTimeHours], a cp $ff ret nz ld a, $ff ld [wPlayTimeMaxed], a ret CountDownIgnoreInputBitReset: ld a, [wIgnoreInputCounter] and a jr nz, .decrement ld a, $ff jr .continue .decrement dec a .continue ld [wIgnoreInputCounter], a and a ret nz ld a, [wStatusFlags5] res BIT_UNKNOWN_5_1, a res BIT_UNKNOWN_5_2, a bit BIT_DISABLE_JOYPAD, a res BIT_DISABLE_JOYPAD, a ld [wStatusFlags5], a ret z xor a ldh [hJoyPressed], a ldh [hJoyHeld], a ret