ViridianGymObject: db $3 ; border block db $2 ; warps db $11, $10, $4, $ff db $11, $11, $4, $ff db $0 ; signs db $b ; objects object SPRITE_GIOVANNI, $2, $1, STAY, DOWN, $1, OPP_GIOVANNI, $3 object SPRITE_BLACK_HAIR_BOY_1, $c, $7, STAY, DOWN, $2, OPP_COOLTRAINER_M, $9 object SPRITE_HIKER, $b, $b, STAY, UP, $3, OPP_BLACKBELT, $6 object SPRITE_ROCKER, $a, $7, STAY, DOWN, $4, OPP_TAMER, $3 object SPRITE_HIKER, $3, $7, STAY, LEFT, $5, OPP_BLACKBELT, $7 object SPRITE_BLACK_HAIR_BOY_1, $d, $5, STAY, RIGHT, $6, OPP_COOLTRAINER_M, $a object SPRITE_HIKER, $a, $1, STAY, DOWN, $7, OPP_BLACKBELT, $8 object SPRITE_ROCKER, $2, $10, STAY, RIGHT, $8, OPP_TAMER, $4 object SPRITE_BLACK_HAIR_BOY_1, $6, $5, STAY, DOWN, $9, OPP_COOLTRAINER_M, $1 object SPRITE_GYM_HELPER, $10, $f, STAY, DOWN, $a ; person object SPRITE_BALL, $10, $9, STAY, NONE, $b, REVIVE ; warp-to EVENT_DISP VIRIDIAN_GYM_WIDTH, $11, $10 EVENT_DISP VIRIDIAN_GYM_WIDTH, $11, $11