RocketHideout2Object: db $2e ; border block db $5 ; warps db $8, $1b, $0, ROCKET_HIDEOUT_1 db $8, $15, $0, ROCKET_HIDEOUT_3 db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR db $16, $15, $3, ROCKET_HIDEOUT_1 db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR db $0 ; signs db $5 ; objects object SPRITE_ROCKET, $14, $c, STAY, DOWN, $1, OPP_ROCKET, $d object SPRITE_BALL, $1, $b, STAY, NONE, $2, MOON_STONE object SPRITE_BALL, $10, $8, STAY, NONE, $3, NUGGET object SPRITE_BALL, $6, $c, STAY, NONE, $4, TM_07 object SPRITE_BALL, $3, $15, STAY, NONE, $5, SUPER_POTION ; warp-to EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $8, $1b ; ROCKET_HIDEOUT_1 EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $8, $15 ; ROCKET_HIDEOUT_3 EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $16, $15 ; ROCKET_HIDEOUT_1 EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR