RocketHideout1Object: db $2e ; border block db $5 ; warps db $2, $17, $0, ROCKET_HIDEOUT_2 db $2, $15, $2, GAME_CORNER db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR db $18, $15, $3, ROCKET_HIDEOUT_2 db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR db $0 ; signs db $7 ; objects object SPRITE_ROCKET, $1a, $8, STAY, LEFT, $1, OPP_ROCKET, $8 object SPRITE_ROCKET, $c, $6, STAY, RIGHT, $2, OPP_ROCKET, $9 object SPRITE_ROCKET, $12, $11, STAY, DOWN, $3, OPP_ROCKET, $a object SPRITE_ROCKET, $f, $19, STAY, RIGHT, $4, OPP_ROCKET, $b object SPRITE_ROCKET, $1c, $12, STAY, LEFT, $5, OPP_ROCKET, $c object SPRITE_BALL, $b, $e, STAY, NONE, $6, ESCAPE_ROPE object SPRITE_BALL, $9, $11, STAY, NONE, $7, HYPER_POTION ; warp-to EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $17 ; ROCKET_HIDEOUT_2 EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $15 ; GAME_CORNER EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $18, $15 ; ROCKET_HIDEOUT_2 EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR