RedsHouse1FObject: db $0A ; border block db $3 ; warps db $7, $2, $0, $FF ; exit1 db $7, $3, $0, $FF ; exit2 db $1, $7, $0, REDS_HOUSE_2F ; staircase db $1 ; signs db $1, $3, $2 ; TV db $1 ; objects object SPRITE_MOM, $5, $4, STAY, LEFT, $1 ; Mom ; warp-to EVENT_DISP REDS_HOUSE_1F_WIDTH, $7, $2 EVENT_DISP REDS_HOUSE_1F_WIDTH, $7, $3 EVENT_DISP REDS_HOUSE_1F_WIDTH, $1, $7