PewterPokecenterObject: db $0 ; border block db $2 ; warps db $7, $3, $6, $ff db $7, $4, $6, $ff db $0 ; signs db $4 ; objects object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person object SPRITE_GENTLEMAN, $b, $7, STAY, LEFT, $2 ; person object SPRITE_CLEFAIRY, $1, $3, STAY, DOWN, $3 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person ; warp-to EVENT_DISP PEWTER_POKECENTER_WIDTH, $7, $3 EVENT_DISP PEWTER_POKECENTER_WIDTH, $7, $4