FightingDojoObject: db $3 ; border block db $2 ; warps db $b, $4, $1, $ff db $b, $5, $1, $ff db $0 ; signs db $7 ; objects object SPRITE_HIKER, $5, $3, STAY, DOWN, $1, OPP_BLACKBELT, $1 object SPRITE_HIKER, $3, $4, STAY, RIGHT, $2, OPP_BLACKBELT, $2 object SPRITE_HIKER, $3, $6, STAY, RIGHT, $3, OPP_BLACKBELT, $3 object SPRITE_HIKER, $5, $5, STAY, LEFT, $4, OPP_BLACKBELT, $4 object SPRITE_HIKER, $5, $7, STAY, LEFT, $5, OPP_BLACKBELT, $5 object SPRITE_BALL, $4, $1, STAY, NONE, $6 ; person object SPRITE_BALL, $5, $1, STAY, NONE, $7 ; person ; warp-to EVENT_DISP FIGHTING_DOJO_WIDTH, $b, $4 EVENT_DISP FIGHTING_DOJO_WIDTH, $b, $5