RocketHideoutB4F_Object: db $2e ; border block db 3 ; warps warp 19, 10, 1, ROCKET_HIDEOUT_B3F warp 24, 15, 0, ROCKET_HIDEOUT_ELEVATOR warp 25, 15, 1, ROCKET_HIDEOUT_ELEVATOR db 0 ; signs db 9 ; objects object SPRITE_GIOVANNI, 25, 3, STAY, DOWN, 1, OPP_GIOVANNI, 1 object SPRITE_ROCKET, 23, 12, STAY, DOWN, 2, OPP_ROCKET, 16 object SPRITE_ROCKET, 26, 12, STAY, DOWN, 3, OPP_ROCKET, 17 object SPRITE_ROCKET, 11, 2, STAY, DOWN, 4, OPP_ROCKET, 18 object SPRITE_BALL, 10, 12, STAY, NONE, 5, HP_UP object SPRITE_BALL, 9, 4, STAY, NONE, 6, TM_RAZOR_WIND object SPRITE_BALL, 12, 20, STAY, NONE, 7, IRON object SPRITE_BALL, 25, 2, STAY, NONE, 8, SILPH_SCOPE object SPRITE_BALL, 10, 2, STAY, NONE, 9, LIFT_KEY ; warp-to warp_to 19, 10, ROCKET_HIDEOUT_B4F_WIDTH ; ROCKET_HIDEOUT_B3F warp_to 24, 15, ROCKET_HIDEOUT_B4F_WIDTH ; ROCKET_HIDEOUT_ELEVATOR warp_to 25, 15, ROCKET_HIDEOUT_B4F_WIDTH ; ROCKET_HIDEOUT_ELEVATOR