VictoryRoad1F_Script: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] call nz, .next call EnableAutoTextBoxDrawing ld hl, VictoryRoad1TrainerHeaders ld de, VictoryRoad1F_ScriptPointers ld a, [wVictoryRoad1FCurScript] call ExecuteCurMapScriptInTable ld [wVictoryRoad1FCurScript], a ret .next CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH ret z ld a, $1d ld [wNewTileBlockID], a lb bc, 6, 4 predef_jump ReplaceTileBlock VictoryRoad1F_ScriptPointers: def_script_pointers dw_const VictoryRoad1FDefaultScript, SCRIPT_VICTORYROAD1F_DEFAULT dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_VICTORYROAD1F_START_BATTLE dw_const EndTrainerBattle, SCRIPT_VICTORYROAD1F_END_BATTLE VictoryRoad1FDefaultScript: CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH jp nz, CheckFightingMapTrainers ld hl, .SwitchCoords call CheckBoulderCoords jp nc, CheckFightingMapTrainers ld hl, wCurrentMapScriptFlags set 5, [hl] SetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH ret .SwitchCoords: dbmapcoord 17, 13 db -1 ; end VictoryRoad1F_TextPointers: def_text_pointers dw_const VictoryRoad1FCooltrainerFText, TEXT_VICTORYROAD1F_COOLTRAINER_F dw_const VictoryRoad1FCooltrainerMText, TEXT_VICTORYROAD1F_COOLTRAINER_M dw_const PickUpItemText, TEXT_VICTORYROAD1F_TM_SKY_ATTACK dw_const PickUpItemText, TEXT_VICTORYROAD1F_RARE_CANDY dw_const BoulderText, TEXT_VICTORYROAD1F_BOULDER1 dw_const BoulderText, TEXT_VICTORYROAD1F_BOULDER2 dw_const BoulderText, TEXT_VICTORYROAD1F_BOULDER3 VictoryRoad1TrainerHeaders: def_trainers VictoryRoad1TrainerHeader0: trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0, 2, VictoryRoad1FCooltrainerFBattleText, VictoryRoad1FCooltrainerFEndBattleText, VictoryRoad1FCooltrainerFAfterBattleText VictoryRoad1TrainerHeader1: trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1, 2, VictoryRoad1FCooltrainerMBattleText, VictoryRoad1FCooltrainerMEndBattleText, VictoryRoad1FCooltrainerMAfterBattleText db -1 ; end VictoryRoad1FCooltrainerFText: text_asm ld hl, VictoryRoad1TrainerHeader0 call TalkToTrainer jp TextScriptEnd VictoryRoad1FCooltrainerMText: text_asm ld hl, VictoryRoad1TrainerHeader1 call TalkToTrainer jp TextScriptEnd VictoryRoad1FCooltrainerFBattleText: text_far _VictoryRoad1FCooltrainerFBattleText text_end VictoryRoad1FCooltrainerFEndBattleText: text_far _VictoryRoad1FCooltrainerFEndBattleText text_end VictoryRoad1FCooltrainerFAfterBattleText: text_far _VictoryRoad1FCooltrainerFAfterBattleText text_end VictoryRoad1FCooltrainerMBattleText: text_far _VictoryRoad1FCooltrainerMBattleText text_end VictoryRoad1FCooltrainerMEndBattleText: text_far _VictoryRoad1FCooltrainerMEndBattleText text_end VictoryRoad1FCooltrainerMAfterBattleText: text_far _VictoryRoad1FCooltrainerMAfterBattleText text_end