; returns whether the player is one tile outside the map in Z IsPlayerJustOutsideMap: ; 128d8 (4:68d8) ld a, [W_YCOORD] ld b, a ld a, [W_CURMAPHEIGHT] call .compareCoordWithMapDimension ret z ld a, [W_XCOORD] ld b, a ld a, [W_CURMAPWIDTH] .compareCoordWithMapDimension add a cp b ret z inc b ret