Mansion3Script: ; 521ee (14:61ee) call Mansion3Script_52204 call EnableAutoTextBoxDrawing ld hl, Mansion3TrainerHeader0 ld de, Mansion3ScriptPointers ld a, [W_MANSION3CURSCRIPT] call ExecuteCurMapScriptInTable ld [W_MANSION3CURSCRIPT], a ret Mansion3Script_52204: ; 52204 (14:6204) ld hl, wd126 bit 5, [hl] res 5, [hl] ret z ld a, [wd796] bit 0, a jr nz, .asm_52224 ld a, $e ld bc, $207 call Mansion2Script_5202f ld a, $5f ld bc, $507 call Mansion2Script_5202f ret .asm_52224 ld a, $5f ld bc, $207 call Mansion2Script_5202f ld a, $e ld bc, $507 call Mansion2Script_5202f ret Mansion3ScriptPointers: ; 52235 (14:6235) dw Mansion3Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Mansion3Script0: ; 5223b (14:623b) ld hl, CoordsData_52254 call Mansion3Script_5225b ld a, [wWhichDungeonWarp] and a jp z, CheckFightingMapTrainers cp $3 ld a, $a5 jr nz, .asm_52250 ld a, $d6 .asm_52250 ld [wDungeonWarpDestinationMap], a ret CoordsData_52254: ; 52254 (14:6254) db $0E,$10 db $0E,$11 db $0E,$13 db $FF Mansion3Script_5225b: ; 5225b (14:625b) xor a ld [wWhichDungeonWarp], a ld a, [wd72d] bit 4, a ret nz call ArePlayerCoordsInArray ret nc ld a, [wWhichTrade] ; wWhichTrade ld [wWhichDungeonWarp], a ld hl, wd72d set 4, [hl] ld hl, wd732 set 4, [hl] ret Mansion3Script_Switches: ; 5227a (14:627a) ld a, [wSpriteStateData1 + 9] cp $4 ret nz xor a ld [hJoyHeld], a ld a, $6 ld [H_DOWNARROWBLINKCNT2], a ; $ff8c jp DisplayTextID Mansion3TextPointers: ; 5228a (14:628a) dw Mansion3Text1 dw Mansion3Text2 dw Predef5CText dw Predef5CText dw Mansion3Text5 dw Mansion3Text6 Mansion3TrainerHeaders: ; 52296 (14:6296) Mansion3TrainerHeader0: ; 52296 (14:6296) db $1 ; flag's bit db ($0 << 4) ; trainer's view range dw wd849 ; flag's byte dw Mansion3BattleText1 ; 0x62c3 TextBeforeBattle dw Mansion3AfterBattleText1 ; 0x62cd TextAfterBattle dw Mansion3EndBattleText1 ; 0x62c8 TextEndBattle dw Mansion3EndBattleText1 ; 0x62c8 TextEndBattle Mansion3TrainerHeader2: ; 522a2 (14:62a2) db $2 ; flag's bit db ($2 << 4) ; trainer's view range dw wd849 ; flag's byte dw Mansion3BattleText2 ; 0x62d2 TextBeforeBattle dw Mansion3AfterBattleText2 ; 0x62dc TextAfterBattle dw Mansion3EndBattleText2 ; 0x62d7 TextEndBattle dw Mansion3EndBattleText2 ; 0x62d7 TextEndBattle db $ff Mansion3Text1: ; 522af (14:62af) db $08 ; asm ld hl, Mansion3TrainerHeader0 call TalkToTrainer jp TextScriptEnd Mansion3Text2: ; 522b9 (14:62b9) db $08 ; asm ld hl, Mansion3TrainerHeader2 call TalkToTrainer jp TextScriptEnd Mansion3BattleText1: ; 522c3 (14:62c3) TX_FAR _Mansion3BattleText1 db "@" Mansion3EndBattleText1: ; 522c8 (14:62c8) TX_FAR _Mansion3EndBattleText1 db "@" Mansion3AfterBattleText1: ; 522cd (14:62cd) TX_FAR _Mansion3AfterBattleText1 db "@" Mansion3BattleText2: ; 522d2 (14:62d2) TX_FAR _Mansion3BattleText2 db "@" Mansion3EndBattleText2: ; 522d7 (14:62d7) TX_FAR _Mansion3EndBattleText2 db "@" Mansion3AfterBattleText2: ; 522dc (14:62dc) TX_FAR _Mansion3AfterBattleText2 db "@" Mansion3Text5: ; 522e1 (14:62e1) TX_FAR _Mansion3Text5 db "@"