RocketHideout2Object: db $2e ; border block db 5 ; warps warp 27, 8, 0, ROCKET_HIDEOUT_1 warp 21, 8, 0, ROCKET_HIDEOUT_3 warp 24, 19, 0, ROCKET_HIDEOUT_ELEVATOR warp 21, 22, 3, ROCKET_HIDEOUT_1 warp 25, 19, 1, ROCKET_HIDEOUT_ELEVATOR db 0 ; signs db 5 ; objects object SPRITE_ROCKET, 20, 12, STAY, DOWN, 1, OPP_ROCKET, 13 object SPRITE_BALL, 1, 11, STAY, NONE, 2, MOON_STONE object SPRITE_BALL, 16, 8, STAY, NONE, 3, NUGGET object SPRITE_BALL, 6, 12, STAY, NONE, 4, TM_07 object SPRITE_BALL, 3, 21, STAY, NONE, 5, SUPER_POTION ; warp-to warp_to 27, 8, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_1 warp_to 21, 8, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_3 warp_to 24, 19, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_ELEVATOR warp_to 21, 22, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_1 warp_to 25, 19, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_ELEVATOR