PokemonTower4Object: db $1 ; border block db 2 ; warps warp 3, 9, 0, POKEMONTOWER_5 warp 18, 9, 1, POKEMONTOWER_3 db 0 ; signs db 6 ; objects object SPRITE_MEDIUM, 5, 10, STAY, RIGHT, 1, OPP_CHANNELER, 9 object SPRITE_MEDIUM, 15, 7, STAY, DOWN, 2, OPP_CHANNELER, 10 object SPRITE_MEDIUM, 14, 12, STAY, LEFT, 3, OPP_CHANNELER, 12 object SPRITE_BALL, 12, 10, STAY, NONE, 4, ELIXER object SPRITE_BALL, 9, 10, STAY, NONE, 5, AWAKENING object SPRITE_BALL, 12, 16, STAY, NONE, 6, HP_UP ; warp-to warp_to 3, 9, POKEMONTOWER_4_WIDTH ; POKEMONTOWER_5 warp_to 18, 9, POKEMONTOWER_4_WIDTH ; POKEMONTOWER_3