Mansion3Object: db $1 ; border block db 3 ; warps warp 7, 10, 1, MANSION_2 warp 6, 1, 3, MANSION_2 warp 25, 14, 2, MANSION_2 db 0 ; signs db 5 ; objects object SPRITE_BLACK_HAIR_BOY_2, 5, 11, WALK, 2, 1, OPP_BURGLAR, 8 object SPRITE_OAK_AIDE, 20, 11, STAY, LEFT, 2, OPP_SCIENTIST, 12 object SPRITE_BALL, 1, 16, STAY, NONE, 3, MAX_POTION object SPRITE_BALL, 25, 5, STAY, NONE, 4, IRON object SPRITE_BOOK_MAP_DEX, 6, 12, STAY, NONE, 5 ; person ; warp-to warp_to 7, 10, MANSION_3_WIDTH ; MANSION_2 warp_to 6, 1, MANSION_3_WIDTH ; MANSION_2 warp_to 25, 14, MANSION_3_WIDTH ; MANSION_2