MistEffect_: ; 33f2b (c:7f2b) ld hl, W_PLAYERBATTSTATUS2 ld a, [$fff3] and a jr z, .asm_33f36 ld hl, W_ENEMYBATTSTATUS2 .asm_33f36 bit 1, [hl] ; is mon protected by mist? jr nz, .asm_33f4a set 1, [hl] ; mon is now protected by mist callab Func_3fba8 ld hl, ShroudedInMistText jp PrintText .asm_33f4a ld hl, PrintButItFailedText_ ld b, BANK(PrintButItFailedText_) jp Bankswitch ShroudedInMistText: ; 33f52 (c:7f52) TX_FAR _ShroudedInMistText db "@" OneHitKOEffect_: ; 33f57 (c:7f57) ld hl, W_DAMAGE ; W_DAMAGE xor a ld [hli], a ld [hl], a ; set the damage output to zero dec a ld [wCriticalHitOrOHKO], a ld hl, wBattleMonSpeed + 1 ld de, wEnemyMonSpeed + 1 ld a, [H_WHOSETURN] ; $fff3 and a jr z, .asm_33f72 ld hl, wEnemyMonSpeed + 1 ld de, wBattleMonSpeed + 1 .asm_33f72 ld a, [de] dec de ld b, a ld a, [hld] sub b ld a, [de] ld b, a ld a, [hl] sbc b jr c, .asm_33f8a ld hl, W_DAMAGE ; W_DAMAGE ld a, $ff ld [hli], a ld [hl], a ld a, $2 ld [wCriticalHitOrOHKO], a ret .asm_33f8a ld a, $1 ld [W_MOVEMISSED], a ; W_MOVEMISSED ret