RocketHideoutB3F_Script: call EnableAutoTextBoxDrawing ld hl, RocketHideout3TrainerHeaders ld de, RocketHideoutB3F_ScriptPointers ld a, [wRocketHideoutB3FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB3FCurScript], a ret RocketHideoutB3F_ScriptPointers: dw RocketHideout3Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw RocketHideout3Script3 RocketHideout3Script0: ld a, [wYCoord] ld b, a ld a, [wXCoord] ld c, a ld hl, RocketHideout3ArrowTilePlayerMovement call DecodeArrowMovementRLE cp $ff jp z, CheckFightingMapTrainers ld hl, wd736 set 7, [hl] call StartSimulatingJoypadStates ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a ld a, $3 ld [wCurMapScript], a ret RocketHideout3ArrowTilePlayerMovement: map_coord_movement 10, 13, RocketHideout3ArrowMovement6 map_coord_movement 10, 19, RocketHideout3ArrowMovement1 map_coord_movement 11, 18, RocketHideout3ArrowMovement2 map_coord_movement 12, 11, RocketHideout3ArrowMovement3 map_coord_movement 12, 17, RocketHideout3ArrowMovement4 map_coord_movement 12, 20, RocketHideout3ArrowMovement5 map_coord_movement 13, 16, RocketHideout3ArrowMovement6 map_coord_movement 14, 11, RocketHideout3ArrowMovement7 map_coord_movement 14, 15, RocketHideout3ArrowMovement6 map_coord_movement 14, 17, RocketHideout3ArrowMovement8 map_coord_movement 14, 19, RocketHideout3ArrowMovement9 map_coord_movement 15, 16, RocketHideout3ArrowMovement7 map_coord_movement 15, 18, RocketHideout3ArrowMovement10 map_coord_movement 16, 13, RocketHideout3ArrowMovement11 map_coord_movement 17, 12, RocketHideout3ArrowMovement10 map_coord_movement 18, 16, RocketHideout3ArrowMovement12 db -1 ; end ;format: direction, count ;each list is read starting from the $FF and working backwards RocketHideout3ArrowMovement1: db D_RIGHT, 4 db D_UP, 4 db D_RIGHT, 4 db -1 ; end RocketHideout3ArrowMovement2: db D_DOWN, 4 db D_RIGHT, 4 db -1 ; end RocketHideout3ArrowMovement3: db D_LEFT, 2 db -1 ; end RocketHideout3ArrowMovement4: db D_RIGHT, 4 db D_UP, 2 db D_RIGHT, 2 db -1 ; end RocketHideout3ArrowMovement5: db D_RIGHT, 4 db D_UP, 2 db D_RIGHT, 2 db D_UP, 3 db -1 ; end RocketHideout3ArrowMovement6: db D_RIGHT, 4 db -1 ; end RocketHideout3ArrowMovement7: db D_RIGHT, 2 db -1 ; end RocketHideout3ArrowMovement8: db D_RIGHT, 4 db D_UP, 2 db -1 ; end RocketHideout3ArrowMovement9: db D_RIGHT, 4 db D_UP, 4 db -1 ; end RocketHideout3ArrowMovement10: db D_DOWN, 4 db -1 ; end RocketHideout3ArrowMovement11: db D_UP, 2 db -1 ; end RocketHideout3ArrowMovement12: db D_UP, 1 db -1 ; end RocketHideout3Script3: ld a, [wSimulatedJoypadStatesIndex] and a jp nz, LoadSpinnerArrowTiles xor a ld [wJoyIgnore], a ld hl, wd736 res 7, [hl] ld a, $0 ld [wCurMapScript], a ret RocketHideoutB3F_TextPointers: dw RocketHideout3Text1 dw RocketHideout3Text2 dw PickUpItemText dw PickUpItemText RocketHideout3TrainerHeaders: def_trainers RocketHideout3TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0, 2, RocketHideout3BattleText2, RocketHideout3EndBattleText2, RocketHideout3AfterBattleTxt2 RocketHideout3TrainerHeader1: trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1, 4, RocketHideout3BattleTxt, RocketHideout3EndBattleText3, RocketHideout3AfterBattleText3 db -1 ; end RocketHideout3Text1: text_asm ld hl, RocketHideout3TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout3BattleText2: text_far _RocketHideout3BattleText2 text_end RocketHideout3EndBattleText2: text_far _RocketHideout3EndBattleText2 text_end RocketHideout3AfterBattleTxt2: text_far _RocketHideout3AfterBattleTxt2 text_end RocketHideout3Text2: text_asm ld hl, RocketHideout3TrainerHeader1 call TalkToTrainer jp TextScriptEnd RocketHideout3BattleTxt: text_far _RocketHideout3BattleTxt text_end RocketHideout3EndBattleText3: text_far _RocketHideout3EndBattleText3 text_end RocketHideout3AfterBattleText3: text_far _RocketHide3AfterBattleText3 text_end