PokemonTower2Object: ; 0x60646 (size=32) db $1 ; border block db $2 ; warps db $9, $3, $0, POKEMONTOWER_3 db $9, $12, $2, POKEMONTOWER_1 db $0 ; signs db $2 ; people db SPRITE_BLUE, $5 + 4, $e + 4, $ff, $ff, $1 ; person db SPRITE_MEDIUM, $7 + 4, $3 + 4, $ff, $d3, $2 ; person ; warp-to EVENT_DISP POKEMONTOWER_2_WIDTH, $9, $3 ; POKEMONTOWER_3 EVENT_DISP POKEMONTOWER_2_WIDTH, $9, $12 ; POKEMONTOWER_1