MistEffect_: ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .mistEffect ld hl, wEnemyBattleStatus2 .mistEffect bit PROTECTED_BY_MIST, [hl] ; is mon protected by mist? jr nz, .mistAlreadyInUse set PROTECTED_BY_MIST, [hl] ; mon is now protected by mist callab PlayCurrentMoveAnimation ld hl, ShroudedInMistText jp PrintText .mistAlreadyInUse jpab PrintButItFailedText_ ShroudedInMistText: TX_FAR _ShroudedInMistText db "@"